Contributors include: Alon Amid, Krste Asanovic, Allen Baum, Alex Bradbury, Tony Brewer, Chris Celio, Aliaksei Chapyzhenka, Silviu Chiricescu, Ken Dockser, Bob Dreyer, Roger Espasa, Sean Halle, John Hauser, David Horner, Bruce Hoult, Bill Huffman, Nicholas Knight, Constantine Korikov, Ben Korpan, Hanna Kruppe, Yunsup Lee, Guy Lemieux, Grigorios Magklis, Filip Moc, Rich Newell, Albert Ou, David Patterson, Colin Schmidt, Alex Solomatnikov, Steve Wallach, Andrew Waterman, Jim Wilson.
Changes from v1.0
Moved discussion of illegal vtype
values into section on configuration setting instructions, and expanded explanations.
Make encodings reserved if the same vector register would be read with two or more different EEWs by the same instruction.
Made clear that vstart
and vcsr
are XLENbit wide registers.
1. Introduction
This document is version 1.1draft of the RISCV vector extension.
Note

This version holds updates gathered after the start of the public review. The spec will have a final update to version 2.0 at time of ratification. 
This spec includes the complete set of currently frozen vector instructions. Other instructions that have been considered during development but are not present in this document are not included in the review and ratification process, and may be completely revised or abandoned. Section Standard Vector Extensions lists the standard vector extensions and which instructions and element widths are supported by each extension.
2. Implementationdefined Constant Parameters
Each hart supporting a vector extension defines two parameters:

The maximum size in bits of a vector element that any operation can produce or consume, ELEN ≥ 8, which must be a power of 2.

The number of bits in a single vector register, VLEN ≥ ELEN, which must be a power of 2, and must be no greater than 2^{16}.
Standard vector extensions (Section Standard Vector Extensions) and architecture profiles may set further constraints on ELEN and VLEN.
Note

Future extensions may allow ELEN > VLEN by holding one element using bits from multiple vector registers, but this current proposal does not include this option. 
Note

The upper limit on VLEN allows software to know that indices will fit into 16 bits (largest VLMAX of 65,536 occurs for LMUL=8 and SEW=8 with VLEN=65,536). Any future extension beyond 64Kib per vector register will require new configuration instructions such that software using the old configuration instructions does not see greater vector lengths. 
The vector extension supports writing binary code that under certain constraints will execute portably on harts with different values for the VLEN parameter, provided the harts support the required element types and instructions.
Note

Code can be written that will expose differences in implementation parameters. 
Note

In general, thread contexts with active vector state cannot be migrated during execution between harts that have any difference in VLEN or ELEN parameters. 
3. Vector Extension Programmer’s Model
The vector extension adds 32 vector registers, and seven unprivileged
CSRs (vstart
, vxsat
, vxrm
, vcsr
, vtype
, vl
, vlenb
) to a
base scalar RISCV ISA.
Address  Privilege  Name  Description 

0x008 
URW 
vstart 
Vector start position 
0x009 
URW 
vxsat 
FixedPoint Saturate Flag 
0x00A 
URW 
vxrm 
FixedPoint Rounding Mode 
0x00F 
URW 
vcsr 
Vector control and status register 
0xC20 
URO 
vl 
Vector length 
0xC21 
URO 
vtype 
Vector data type register 
0xC22 
URO 
vlenb 
VLEN/8 (vector register length in bytes) 
Note

The four CSR numbers 0x00B 0x00E are tentatively reserved
for future vector CSRs, some of which may be mirrored into vcsr .

3.1. Vector Registers
The vector extension adds 32 architectural vector registers,
v0
v31
to the base scalar RISCV ISA.
Each vector register has a fixed VLEN bits of state.
3.2. Vector Context Status in mstatus
A vector context status field, VS
, is added to mstatus[10:9]
and shadowed
in sstatus[10:9]
. It is defined analogously to the floatingpoint context
status field, FS
.
Attempts to execute any vector instruction, or to access the vector
CSRs, raise an illegalinstruction exception when mstatus.VS
is
set to Off.
When mstatus.VS
is set to Initial or Clean, executing any
instruction that changes vector state, including the vector CSRs, will
change mstatus.VS
to Dirty.
Implementations may also change mstatus.VS
from Initial or Clean to Dirty
at any time, even when there is no change in vector state.
Note

Accurate setting of mstatus.VS is an optimization. Software
will typically use VS to reduce contextswap overhead.

If mstatus.VS
is Dirty, mstatus.SD
is 1;
otherwise, mstatus.SD
is set in accordance with existing specifications.
Implementations may have a writable misa.V
field. Analogous to the
way in which the floatingpoint unit is handled, the mstatus.VS
field may exist even if misa.V
is clear.
Note

Allowing mstatus.VS to exist when misa.V is clear, enables
vector emulation and simplifies handling of mstatus.VS in systems
with writable misa.V .

3.3. Vector Context Status in vsstatus
When the hypervisor extension is present, a vector context status field, VS
,
is added to vsstatus[10:9]
.
It is defined analogously to the floatingpoint context status field, FS
.
When V=1, both vsstatus.VS
and mstatus.VS
are in effect: attempts to
execute any vector instruction, or to access the vector CSRs, raise an
illegalinstruction exception when either field is set to Off.
When V=1 and neither vsstatus.VS
nor mstatus.VS
is set to Off, executing
any instruction that changes vector state, including the vector CSRs, will
change both mstatus.VS
and vsstatus.VS
to Dirty.
Implementations may also change mstatus.VS
or vsstatus.VS
from Initial or
Clean to Dirty at any time, even when there is no change in vector state.
If vsstatus.VS
is Dirty, vsstatus.SD
is 1;
otherwise, vsstatus.SD
is set in accordance with existing specifications.
If mstatus.VS
is Dirty, mstatus.SD
is 1;
otherwise, mstatus.SD
is set in accordance with existing specifications.
For implementations with a writable misa.V
field,
the vsstatus.VS
field may exist even if misa.V
is clear.
3.4. Vector type register, vtype
The readonly XLENwide vector type CSR, vtype
provides the
default type used to interpret the contents of the vector register
file, and can only be updated by vset{i}vl{i}
instructions. The
vector type determines the organization of elements in each
vector register, and how multiple vector registers are grouped. The
vtype
register also indicates how maskedoff elements and elements
past the current vector length in a vector result are handled.
Note

Allowing updates only via the vset{i}vl{i} instructions
simplifies maintenance of the vtype register state.

The vtype
register has five fields, vill
, vma
, vta
,
vsew[2:0]
, and vlmul[2:0]
. Bits vtype[XLEN2:8]
should be
written with zero, and nonzero values in this field are reserved.
{reg: [
{bits: 3, name: 'vlmul[2:0]'},
{bits: 3, name: 'vsew[2:0]'},
{bits: 1, name: 'vta'},
{bits: 1, name: 'vma'},
{bits: 23, name: 'reserved'},
{bits: 1, name: 'vill'},
]}
Note

This diagram shows the layout for RV32 systems, whereas in
general vill should be at bit XLEN1.

Bits  Name  Description 

XLEN1 
vill 
Illegal value if set 
XLEN2:8 
0 
Reserved if nonzero 
7 
vma 
Vector mask agnostic 
6 
vta 
Vector tail agnostic 
5:3 
vsew[2:0] 
Selected element width (SEW) setting 
2:0 
vlmul[2:0] 
Vector register group multiplier (LMUL) setting 
Note

A small implementation supporting ELEN=32 requires only seven
bits of state in vtype : two bits for ma and ta , two bits for
vsew[1:0] and three bits for vlmul[2:0] . The illegal value
represented by vill can be internally encoded using the illegal 64bit
combination in vsew[1:0] without requiring an additional storage
bit to hold vill .

Note

Further standard and custom vector extensions may extend these fields to support a greater variety of data types. 
Note

The primary motivation for the vtype CSR is to allow the
vector instruction set to fit into a 32bit instruction encoding
space. A separate vset{i}vl{i} instruction can be used to set vl
and/or vtype fields before execution of a vector instruction, and
implementations may choose to fuse these two instructions into a single
internal vector microop. In many cases, the vl and vtype values
can be reused across multiple instructions, reducing the static and
dynamic instruction overhead from the vset{i}vl{i} instructions. It
is anticipated that a future extended 64bit instruction encoding
would allow these fields to be specified statically in the instruction
encoding.

3.4.1. Vector selected element width vsew[2:0]
The value in vsew
sets the dynamic selected element width
(SEW). By default, a vector register is viewed as being divided into
VLEN/SEW elements.
vsew[2:0]  SEW  

0 
0 
0 
8 

0 
0 
1 
16 

0 
1 
0 
32 

0 
1 
1 
64 

1 
X 
X 
Reserved 
Note

While it is anticipated the larger vsew[2:0] encodings
(100 111 ) will be used to encode larger SEW, the encodings are
formally reserved at this point.

SEW  Elements per vector register 

64 
2 
32 
4 
16 
8 
8 
16 
The supported element width may vary with LMUL.
Note

The current set of standard vector extensions do not vary
supported element width with LMUL. Some future extensions may support
larger SEWs only when bits from multiple vector registers are combined
using LMUL. In this case, software that relies on large SEW should
attempt to use the largest LMUL, and hence the fewest vector register
groups, to increase the number of implementations on which the code
will run. The vill bit in vtype should be checked after setting
vtype to see if the configuration is supported, and an alternate
code path should be provided if it is not. Alternatively, a profile
can mandate the minimum SEW at each LMUL setting.

3.4.2. Vector Register Grouping (vlmul[2:0]
)
Multiple vector registers can be grouped together, so that a single vector instruction can operate on multiple vector registers. The term vector register group is used herein to refer to one or more vector registers used as a single operand to a vector instruction. Vector register groups can be used to provide greater execution efficiency for longer application vectors, but the main reason for their inclusion is to allow doublewidth or larger elements to be operated on with the same vector length as singlewidth elements. The vector length multiplier, LMUL, when greater than 1, represents the default number of vector registers that are combined to form a vector register group. Implementations must support LMUL integer values of 1, 2, 4, and 8.
Note

The vector architecture includes instructions that take multiple source and destination vector operands with different element widths, but the same number of elements. The effective LMUL (EMUL) of each vector operand is determined by the number of registers required to hold the elements. For example, for a widening add operation, such as add 32bit values to produce 64bit results, a doublewidth result requires twice the LMUL of the singlewidth inputs. 
LMUL can also be a fractional value, reducing the number of bits used in a single vector register. Fractional LMUL is used to increase the number of effective usable vector register groups when operating on mixedwidth values.
Note

With only integer LMUL values, a loop operating on a range of sizes would have to allocate at least one whole vector register (LMUL=1) for the narrowest data type and then would consume multiple vector registers (LMUL>1) to form a vector register group for each wider vector operand. This can limit the number of vector register groups available. With fractional LMUL, the widest values need occupy only a single vector register while narrower values can occupy a fraction of a single vector register, allowing all 32 architectural vector register names to be used for different values in a vector loop even when handling mixedwidth values. Fractional LMUL implies portions of vector registers are unused, but in some cases, having more shorter registerresident vectors improves efficiency relative to fewer longer registerresident vectors. 
Implementations must provide fractional LMUL settings that allow the narrowest supported type to occupy a fraction of a vector register corresponding to the ratio of the narrowest supported type’s width to that of the largest supported type’s width. In general, the requirement is to support LMUL ≥ SEW_{MIN}/ELEN, where SEW_{MIN} is the narrowest supported SEW value and ELEN is the widest supported SEW value. In the standard extensions, SEW_{MIN}=8. For standard vector extensions with ELEN=32, fractional LMULs of 1/2 and 1/4 must be supported. For standard vector extensions with ELEN=64, fractional LMULs of 1/2, 1/4, and 1/8 must be supported.
Note

When LMUL < SEW_{MIN}/ELEN, there is no guarantee an implementation would have enough bits in the fractional vector register to store at least one element, as VLEN=ELEN is a valid implementation choice. For example, with VLEN=ELEN=32, and SEW_{MIN}=8, an LMUL of 1/8 would only provide four bits of storage in a vector register. 
For a given supported fractional LMUL setting, implementations must support SEW settings between SEW_{MIN} and LMUL * ELEN, inclusive.
The use of vtype
encodings with LMUL < SEW_{MIN}/ELEN is
reserved, but implementations can set vill
if they do not
support these configurations.
Note

Requiring all implementations to set vill in this case would
prohibit future use of this case in an extension, so to allow for a
future definition of LMUL<SEW_{MIN}/ELEN behavior, we
consider the use of this case to be reserved.

Note

It is recommended that assemblers provide a warning (not an
error) if a vsetvli instruction attempts to write an LMUL < SEW_{MIN}/ELEN.

LMUL is set by the signed vlmul
field in vtype
(i.e., LMUL =
2^{vlmul[2:0]}).
The derived value VLMAX = LMUL*VLEN/SEW represents the maximum number of elements that can be operated on with a single vector instruction given the current SEW and LMUL settings as shown in the table below.
vlmul[2:0]  LMUL  #groups  VLMAX  Registers grouped with register n  

1 
0 
0 
 
 
 
reserved 
1 
0 
1 
1/8 
32 
VLEN/SEW/8 

1 
1 
0 
1/4 
32 
VLEN/SEW/4 

1 
1 
1 
1/2 
32 
VLEN/SEW/2 

0 
0 
0 
1 
32 
VLEN/SEW 

0 
0 
1 
2 
16 
2*VLEN/SEW 

0 
1 
0 
4 
8 
4*VLEN/SEW 

0 
1 
1 
8 
4 
8*VLEN/SEW 

When LMUL=2, the vector register group contains vector register v
n and vector register v
n+1, providing twice the vector
length in bits. Instructions specifying an LMUL=2 vector register group
with an oddnumbered vector register are reserved.
When LMUL=4, the vector register group contains four vector registers, and instructions specifying an LMUL=4 vector register group using vector register numbers that are not multiples of four are reserved.
When LMUL=8, the vector register group contains eight vector registers, and instructions specifying an LMUL=8 vector register group using register numbers that are not multiples of eight are reserved.
Mask registers are always contained in a single vector register, regardless of LMUL.
3.4.3. Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
These two bits modify the behavior of destination tail elements and destination inactive maskedoff elements respectively during the execution of vector instructions. The tail and inactive sets contain element positions that are not receiving new results during a vector operation, as defined in Section Prestart, Active, Inactive, Body, and Tail Element Definitions.
All systems must support all four options:
vta 
vma 
Tail Elements  Inactive Elements 

0 
0 
undisturbed 
undisturbed 
0 
1 
undisturbed 
agnostic 
1 
0 
agnostic 
undisturbed 
1 
1 
agnostic 
agnostic 
Mask destination tail elements are always treated as tailagnostic,
regardless of the setting of vta
.
When a set is marked undisturbed, the corresponding set of destination elements in a vector register group retain the value they previously held.
When a set is marked agnostic, the corresponding set of destination elements in any vector destination operand can either retain the value they previously held, or are overwritten with 1s. Within a single vector instruction, each destination element can be either left undisturbed or overwritten with 1s, in any combination, and the pattern of undisturbed or overwritten with 1s is not required to be deterministic when the instruction is executed with the same inputs.
Note

The agnostic policy was added to accommodate machines with vector register renaming. With an undisturbed policy, all elements would have to be read from the old physical destination vector register to be copied into the new physical destination vector register. This causes an inefficiency when these inactive or tail values are not required for subsequent calculations. 
Note

The value of all 1s instead of all 0s was chosen for the overwrite value to discourage software developers from depending on the value written. 
Note

A simple inorder implementation can ignore the settings and
simply execute all vector instructions using the undisturbed
policy. The vta and vma state bits must still be provided in
vtype for compatibility and to support thread migration.

Note

An outoforder implementation can choose to implement tailagnostic + maskagnostic using tailagnostic + maskundisturbed to reduce implementation complexity. 
Note

The definition of agnostic result policy is left loose to accommodate migrating application threads between harts on a small inorder core (which probably leaves agnostic regions undisturbed) and harts on a larger outoforder core with register renaming (which probably overwrites agnostic elements with 1s). As it might be necessary to restart in the middle, we allow arbitrary mixing of agnostic policies within a single vector instruction. This allowed mixing of policies also enables implementations that might change policies for different granules of a vector register, for example, using undisturbed within a granule that is actively operated on but renaming to all 1s for granules in the tail. 
In addition, except for mask load instructions, any element in the
tail of a mask result can also be written with the value the
maskproducing operation would have calculated with vl
=VLMAX.
Furthermore, for masklogical instructions and vmsbf.m
, vmsif.m
,
vmsof.m
maskmanipulation instructions, any element in the tail of
the result can be written with the value the maskproducing operation
would have calculated with vl
=VLEN, SEW=8, and LMUL=8 (i.e., all
bits of the mask register can be overwritten).
Note

Mask tails are always treated as agnostic to reduce complexity of managing mask data, which can be written at bit granularity. There appears to be little software need to support tailundisturbed for mask register values. Allowing maskgenerating instructions to write back the result of the instruction avoids the need for logic to mask out the tail, except mask loads cannot write memory values to destination mask tails as this would imply accessing memory past software intent. 
The assembly syntax adds two mandatory flags to the vsetvli
instruction:
ta # Tail agnostic tu # Tail undisturbed ma # Mask agnostic mu # Mask undisturbed vsetvli t0, a0, e32, m4, ta, ma # Tail agnostic, mask agnostic vsetvli t0, a0, e32, m4, tu, ma # Tail undisturbed, mask agnostic vsetvli t0, a0, e32, m4, ta, mu # Tail agnostic, mask undisturbed vsetvli t0, a0, e32, m4, tu, mu # Tail undisturbed, mask undisturbed
Note

Prior to v0.9, when these flags were not specified on a
vsetvli , they defaulted to maskundisturbed/tailundisturbed. The
use of vsetvli without these flags is deprecated, however, and
specifying a flag setting is now mandatory. The default should
perhaps be tailagnostic/maskagnostic, so software has to specify
when it cares about the nonparticipating elements, but given the
historical meaning of the instruction prior to introduction of these
flags, it was decided to always require them in future assembly code.

3.4.4. Vector Type Illegal vill
The vill
bit is used to encode that a previous vset{i}vl{i}
instruction attempted to write an unsupported value to vtype
.
Note

The vill bit is held in bit XLEN1 of the CSR to support
checking for illegal values with a branch on the sign bit.

If the vill
bit is set, then any attempt to execute a vector instruction
that depends upon vtype
will raise an illegalinstruction exception.
Note

vset{i}vl{i} and wholeregister loads, stores, and moves do not depend
upon vtype .

When the vill
bit is set, the other XLEN1 bits in vtype
shall be
zero.
3.5. Vector Length Register vl
The XLENbitwide readonly vl
CSR can only be updated by the
vset{i}vl{i}
instructions, and the faultonlyfirst vector load
instruction variants.
The vl
register holds an unsigned integer specifying the number of
elements to be updated with results from a vector instruction, as
further detailed in Section Prestart, Active, Inactive, Body, and Tail Element Definitions.
Note

The number of bits implemented in vl depends on the
implementation’s maximum vector length of the smallest supported
type. The smallest vector implementation with VLEN=32 and supporting
SEW=8 would need at least six bits in vl to hold the values 032
(VLEN=32, with LMUL=8 and SEW=8, yields VLMAX=32).

3.6. Vector Byte Length vlenb
The XLENbitwide readonly CSR vlenb
holds the value VLEN/8,
i.e., the vector register length in bytes.
Note

The value in vlenb is a designtime constant in any
implementation.

Note

Without this CSR, several instructions are needed to calculate
VLEN in bytes, and the code has to disturb current vl and vtype
settings which require them to be saved and restored.

3.7. Vector Start Index CSR vstart
The XLENbitwide readwrite vstart
CSR specifies the index of the
first element to be executed by a vector instruction, as described in
Section Prestart, Active, Inactive, Body, and Tail Element Definitions.
Normally, vstart
is only written by hardware on a trap on a vector
instruction, with the vstart
value representing the element on which
the trap was taken (either a synchronous exception or an asynchronous
interrupt), and at which execution should resume after a resumable
trap is handled.
All vector instructions are defined to begin execution with the
element number given in the vstart
CSR, leaving earlier elements in
the destination vector undisturbed, and to reset the vstart
CSR to
zero at the end of execution.
Note

All vector instructions, including vset{i}vl{i} , reset the vstart
CSR to zero.

vstart
is not modified by vector instructions that raise illegalinstruction
exceptions.
The vstart
CSR is defined to have only enough writable bits to hold
the largest element index (one less than the maximum VLMAX).
Note

The maximum vector length is obtained with the largest LMUL
setting (8) and the smallest SEW setting (8), so VLMAX_max = 8*VLEN/8
= VLEN. For example, for VLEN=256, vstart would have 8 bits to
represent indices from 0 through 255.

The use of vstart
values greater than the largest element index for
the current SEW setting is reserved.
Note

It is recommended that implementations trap if vstart is out
of bounds. It is not required to trap, as a possible future use of
upper vstart bits is to store imprecise trap information.

The vstart
CSR is writable by unprivileged code, but nonzero
vstart
values may cause vector instructions to run substantially
slower on some implementations, so vstart
should not be used by
application programmers. A few vector instructions cannot be
executed with a nonzero vstart
value and will raise an illegal
instruction exception as defined below.
Note

Making vstart visible to unprivileged code supports userlevel
threading libraries.

Implementations are permitted to raise illegal instruction exceptions when
attempting to execute a vector instruction with a value of vstart
that the
implementation can never produce when executing that same instruction with
the same vtype
setting.
Note

For example, some implementations will never take interrupts during
execution of a vector arithmetic instruction, instead waiting until the
instruction completes to take the interrupt. Such implementations are
permitted to raise an illegal instruction exception when attempting to execute
a vector arithmetic instruction when vstart is nonzero.

Note

When migrating a software thread between two harts with
different microarchitectures, the vstart value might not be
supported by the new hart microarchitecture. The runtime on the
receiving hart might then have to emulate instruction execution up to the
next supported vstart element position. Alternatively, migration events
can be constrained to only occur at mutually supported vstart
locations.

3.8. Vector FixedPoint Rounding Mode Register vxrm
The vector fixedpoint roundingmode register holds a twobit
readwrite roundingmode field in the leastsignificant bits
(vxrm[1:0]
). The upper bits, vxrm[XLEN1:2]
, should be written as
zeros.
The vector fixedpoint roundingmode is given a separate CSR address
to allow independent access, but is also reflected as a field in
vcsr
.
Note

A new rounding mode can be set while saving the original
rounding mode using a single csrwi instruction.

The fixedpoint rounding algorithm is specified as follows.
Suppose the prerounding result is v
, and d
bits of that result are to be
rounded off.
Then the rounded result is (v >> d) + r
, where r
depends on the rounding
mode as specified in the following table.
vxrm[1:0] 
Abbreviation  Rounding Mode  Rounding increment, r 


0 
0 
rnu 
roundtonearestup (add +0.5 LSB) 

0 
1 
rne 
roundtonearesteven 

1 
0 
rdn 
rounddown (truncate) 

1 
1 
rod 
roundtoodd (OR bits into LSB, aka "jam") 

The rounding functions:
roundoff_unsigned(v, d) = (unsigned(v) >> d) + r roundoff_signed(v, d) = (signed(v) >> d) + r
are used to represent this operation in the instruction descriptions below.
3.9. Vector FixedPoint Saturation Flag vxsat
The vxsat
CSR has a single readwrite leastsignificant bit
(vxsat[0]
) that indicates if a fixedpoint instruction has had to
saturate an output value to fit into a destination format.
Bits vxsat[XLEN1:1]
should be written as zeros.
The vxsat
bit is mirrored in vcsr
.
3.10. Vector Control and Status Register vcsr
The vxrm
and vxsat
separate CSRs can also be accessed via fields
in the XLENbitwide vector control and status CSR, vcsr
.
Bits  Name  Description 

XLEN1:3 
Reserved 

2:1 
vxrm[1:0] 
Fixedpoint rounding mode 
0 
vxsat 
Fixedpoint accrued saturation flag 
3.11. State of Vector Extension at Reset
The vector extension must have a consistent state at reset. In
particular, vtype
and vl
must have values that can be read and
then restored with a single vsetvl
instruction.
Note

It is recommended that at reset, vtype.vill is set, the
remaining bits in vtype are zero, and vl is set to zero.

The vstart
, vxrm
, vxsat
CSRs can have arbitrary values at reset.
Note

Most uses of the vector unit will require an initial vset{i}vl{i} ,
which will reset vstart . The vxrm and vxsat fields should be
reset explicitly in software before use.

The vector registers can have arbitrary values at reset.
4. Mapping of Vector Elements to Vector Register State
The following diagrams illustrate how different width elements are packed into the bytes of a vector register depending on the current SEW and LMUL settings, as well as implementation VLEN. Elements are packed into each vector register with the leastsignificant byte in the lowestnumbered bits.
The mapping was chosen to provide the simplest and most portable model for software, but might appear to incur large wiring cost for wider vector datapaths on certain operations. The vector instruction set was expressly designed to support implementations that internally rearrange vector data for different SEW to reduce datapath wiring costs, while externally preserving the simple software model.
Note

For example, microarchitectures can track the EEW with which a vector register was written, and then insert additional scrambling operations to rearrange data if the register is accessed with a different EEW. 
4.1. Mapping for LMUL = 1
When LMUL=1, elements are simply packed in order from the leastsignificant to mostsignificant bits of the vector register.
Note

To increase readability, vector register layouts are drawn with bytes ordered from right to left with increasing byte address. Bits within an element are numbered in a littleendian format with increasing bit index from right to left corresponding to increasing magnitude. 
LMUL=1 examples. The element index is given in hexadecimal and is shown placed at the leastsignificant byte of the stored element. VLEN=32b Byte 3 2 1 0 SEW=8b 3 2 1 0 SEW=16b 1 0 SEW=32b 0 VLEN=64b Byte 7 6 5 4 3 2 1 0 SEW=8b 7 6 5 4 3 2 1 0 SEW=16b 3 2 1 0 SEW=32b 1 0 SEW=64b 0 VLEN=128b Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=8b F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=16b 7 6 5 4 3 2 1 0 SEW=32b 3 2 1 0 SEW=64b 1 0 VLEN=256b Byte 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=8b 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=16b F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=32b 7 6 5 4 3 2 1 0 SEW=64b 3 2 1 0
4.2. Mapping for LMUL < 1
When LMUL < 1, only the first LMUL*VLEN/SEW elements in the vector register are used. The remaining space in the vector register is treated as part of the tail, and hence must obey the vta setting.
Example, VLEN=128b, LMUL=1/4 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=8b             3 2 1 0 SEW=16b       1 0 SEW=32b    0
4.3. Mapping for LMUL > 1
When vector registers are grouped, the elements of the vector register group are packed contiguously in element order beginning with the lowestnumbered vector register and moving to the nexthighestnumbered vector register in the group once each vector register is filled.
LMUL > 1 examples VLEN=32b, SEW=8b, LMUL=2 Byte 3 2 1 0 v2*n 3 2 1 0 v2*n+1 7 6 5 4 VLEN=32b, SEW=16b, LMUL=2 Byte 3 2 1 0 v2*n 1 0 v2*n+1 3 2 VLEN=32b, SEW=16b, LMUL=4 Byte 3 2 1 0 v4*n 1 0 v4*n+1 3 2 v4*n+2 5 4 v4*n+3 7 6 VLEN=32b, SEW=32b, LMUL=4 Byte 3 2 1 0 v4*n 0 v4*n+1 1 v4*n+2 2 v4*n+3 3 VLEN=64b, SEW=32b, LMUL=2 Byte 7 6 5 4 3 2 1 0 v2*n 1 0 v2*n+1 3 2 VLEN=64b, SEW=32b, LMUL=4 Byte 7 6 5 4 3 2 1 0 v4*n 1 0 v4*n+1 3 2 v4*n+2 5 4 v4*n+3 7 6 VLEN=128b, SEW=32b, LMUL=2 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 v2*n 3 2 1 0 v2*n+1 7 6 5 4 VLEN=128b, SEW=32b, LMUL=4 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 v4*n 3 2 1 0 v4*n+1 7 6 5 4 v4*n+2 B A 9 8 v4*n+3 F E D C
4.4. Mapping across MixedWidth Operations
The vector ISA is designed to support mixedwidth operations without
requiring additional explicit rearrangement instructions. The
recommended software strategy when operating on multiple vectors with
different precision values is to modify vtype
dynamically to keep
SEW/LMUL constant (and hence VLMAX constant).
The following example shows four different packed element widths (8b, 16b, 32b, 64b) in a VLEN=128b implementation. The vector register grouping factor (LMUL) is increased by the relative element size such that each group can hold the same number of vector elements (VLMAX=8 in this example) to simplify stripmining code.
Example VLEN=128b, with SEW/LMUL=16 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 vn         7 6 5 4 3 2 1 0 SEW=8b, LMUL=1/2 vn 7 6 5 4 3 2 1 0 SEW=16b, LMUL=1 v2*n 3 2 1 0 SEW=32b, LMUL=2 v2*n+1 7 6 5 4 v4*n 1 0 SEW=64b, LMUL=4 v4*n+1 3 2 v4*n+2 5 4 v4*n+3 7 6
The following table shows each possible constant SEW/LMUL operating point for loops with mixedwidth operations. Each column represents a constant SEW/LMUL operating point. Entries in table are the LMUL values that yield that column’s SEW/LMUL value for the datawidth on that row. In each column, an LMUL setting for a datawidth indicates that it can be aligned with the other datawidths in the same column that also have an LMUL setting, such that all have the same VLMAX.
SEW/LMUL 

1 
2 
4 
8 
16 
32 
64 

SEW= 8 
8 
4 
2 
1 
1/2 
1/4 
1/8 
SEW= 16 
8 
4 
2 
1 
1/2 
1/4 

SEW= 32 
8 
4 
2 
1 
1/2 

SEW= 64 
8 
4 
2 
1 
Larger LMUL settings can also used to simply increase vector length to reduce instruction fetch and dispatch overheads in cases where fewer vector register groups are needed.
4.5. Mask Register Layout
A vector mask occupies only one vector register regardless of SEW and LMUL.
Each element is allocated a single mask bit in a mask vector register. The mask bit for element i is located in bit i of the mask register, independent of SEW or LMUL.
5. Vector Instruction Formats
The instructions in the vector extension fit under two existing major opcodes (LOADFP and STOREFP) and one new major opcode (OPV).
Vector loads and stores are encoded within the scalar floatingpoint load and store major opcodes (LOADFP/STOREFP). The vector load and store encodings repurpose a portion of the standard scalar floatingpoint load/store 12bit immediate field to provide further vector instruction encoding, with bit 25 holding the standard vector mask bit (see Mask Encoding).
Format for Vector Load Instructions under LOADFP major opcode
{reg: [
{bits: 7, name: 0x7, attr: 'VL* unitstride'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'lumop'},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x7, attr: 'VLS* strided'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'rs2', attr: 'stride', type: 4},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x7, attr: 'VLX* indexed'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'vs2', attr: 'address offsets', type: 2},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
Format for Vector Store Instructions under STOREFP major opcode
{reg: [
{bits: 7, name: 0x27, attr: 'VS* unitstride'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'sumop'},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x27, attr: 'VSS* strided'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'rs2', attr: 'stride', type: 4},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x27, attr: 'VSX* indexed'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'vs2', attr: 'address offsets', type: 2},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
Formats for Vector Arithmetic Instructions under OPV major opcode
{reg: [
{bits: 7, name: 0x57, attr: 'OPIVV'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 0},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPFVV'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 1},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPMVV'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 2},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: ['OPIVI']},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 3},
{bits: 5, name: 'imm[4:0]', type: 5},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPIVX'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 4},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPFVF'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 5},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPMVX'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 6},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
Formats for Vector Configuration Instructions under OPV major opcode
{reg: [
{bits: 7, name: 0x57, attr: 'vsetvli'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'rs1', type: 4},
{bits: 11, name: 'zimm[10:0]', type: 5},
{bits: 1, name: '0'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'vsetivli'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'uimm[4:0]', type: 5},
{bits: 10, name: 'zimm[9:0]', type: 5},
{bits: 1, name: '1'},
{bits: 1, name: '1'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'vsetvl'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'rs2', type: 4},
{bits: 6, name: 0x1000},
{bits: 1, name: 1},
]}
Vector instructions can have scalar or vector source operands and produce scalar or vector results, and most vector instructions can be performed either unconditionally or conditionally under a mask.
Vector loads and stores move bit patterns between vector register elements and memory. Vector arithmetic instructions operate on values held in vector register elements.
5.1. Scalar Operands
Scalar operands can be immediates, or taken from the x
registers,
the f
registers, or element 0 of a vector register. Scalar results
are written to an x
or f
register or to element 0 of a vector
register. Any vector register can be used to hold a scalar regardless
of the current LMUL setting.
Note

Zfinx ("F in X") is a proposed new ISA extension where
floatingpoint instructions take their arguments from the integer
register file. The vector extension is also compatible with Zfinx,
where the Zfinx vector extension has vectorscalar floatingpoint
instructions taking their scalar argument from the x registers.

Note

We considered but did not pursue overlaying the f registers on
v registers. The adopted approach reduces vector register pressure,
avoids interactions with the standard calling convention, simplifies
highperformance scalar floatingpoint design, and provides
compatibility with the Zfinx ISA option. Overlaying f with v
would provide the advantage of lowering the number of state bits in
some implementations, but complicates highperformance designs and
would prevent compatibility with the proposed Zfinx ISA option.

5.2. Vector Operands
Each vector operand has an effective element width (EEW) and an effective LMUL (EMUL) that is used to determine the size and location of all the elements within a vector register group. By default, for most operands of most instructions, EEW=SEW and EMUL=LMUL.
Some vector instructions have source and destination vector operands with the same number of elements but different widths, so that EEW and EMUL differ from SEW and LMUL respectively but EEW/EMUL = SEW/LMUL. For example, most widening arithmetic instructions have a source group with EEW=SEW and EMUL=LMUL but have a destination group with EEW=2*SEW and EMUL=2*LMUL. Narrowing instructions have a source operand that has EEW=2*SEW and EMUL=2*LMUL but with a destination where EEW=SEW and EMUL=LMUL.
Vector operands or results may occupy one or more vector registers depending on EMUL, but are always specified using the lowestnumbered vector register in the group. Using other than the lowestnumbered vector register to specify a vector register group is a reserved encoding.
A vector register cannot be used to provide source operands with more than one EEW for a single instruction. A mask register source is considered to have EEW=1 for this constraint. An encoding that would result in the same vector register being read with two or more different EEWs, including when the vector register appears at different positions within two or more vector register groups, is reserved.
Note

In practice, there is no software benefit to reading the same register with different EEW in the same instruction, and this constraint reduces complexity for implementations that internally rearrange data dependent on EEW. 
A destination vector register group can overlap a source vector register group only if one of the following holds:

The destination EEW equals the source EEW.

The destination EEW is smaller than the source EEW and the overlap is in the lowestnumbered part of the source register group (e.g., when LMUL=1,
vnsrl.wi v0, v0, 3
is legal, but a destination ofv1
is not). 
The destination EEW is greater than the source EEW, the source EMUL is at least 1, and the overlap is in the highestnumbered part of the destination register group (e.g., when LMUL=8,
vzext.vf4 v0, v6
is legal, but a source ofv0
,v2
, orv4
is not).
For the purpose of determining register group overlap constraints, mask elements have EEW=1.
Note

The overlap constraints are designed to support resumable exceptions in machines without register renaming. 
Any instruction encoding that violates the overlap constraints is reserved.
The largest vector register group used by an instruction can not be greater than 8 vector registers (i.e., EMUL≤8), and if a vector instruction would require greater than 8 vector registers in a group, the instruction encoding is reserved. For example, a widening operation that produces a widened vector register group result when LMUL=8 is reserved as this would imply a result EMUL=16.
Widened scalar values, e.g., input and output to a widening reduction operation, are held in the first element of a vector register and have EMUL=1.
5.3. Vector Masking
Masking is supported on many vector instructions. Element operations
that are masked off (inactive) never generate exceptions. The
destination vector register elements corresponding to maskedoff
elements are handled with either a maskundisturbed or maskagnostic
policy depending on the setting of the vma
bit in vtype
(Section
Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
).
The mask value used to control execution of a masked vector
instruction is always supplied by vector register v0
.
Note

Future vector extensions may provide longer instruction encodings with space for a full mask register specifier. 
The destination vector register group for a masked vector instruction
cannot overlap the source mask register (v0
), unless the destination
vector register is being written with a mask value (e.g., compares)
or the scalar result of a reduction. These instruction encodings are
reserved.
Note

This constraint supports restart with a nonzero vstart value.

Other vector registers can be used to hold working mask values, and mask vector logical operations are provided to perform predicate calculations.
As specified in Section Vector Tail Agnostic and Vector Mask Agnostic vta
and vma
, mask destination values are
always treated as tailagnostic, regardless of the setting of vta
.
5.3.1. Mask Encoding
Where available, masking is encoded in a singlebit vm
field in the
instruction (inst[25]
).
vm  Description 

0 
vector result, only where v0.mask[i] = 1 
1 
unmasked 
Vector masking is represented in assembler code as another vector
operand, with .t
indicating that the operation occurs when
v0.mask[i]
is 1
(t
for "true"). If no masking operand is
specified, unmasked vector execution (vm=1
) is assumed.
vop.v* v1, v2, v3, v0.t # enabled where v0.mask[i]=1, vm=0 vop.v* v1, v2, v3 # unmasked vector operation, vm=1
Note

Even though the current vector extensions only support one vector
mask register v0 and only the true form of predication, the assembly
syntax writes it out in full to be compatible with future extensions
that might add a mask register specifier and support both true and
complement mask values. The .t suffix on the masking operand also helps
to visually encode the use of a mask.

Note

The .mask suffix is not part of the assembly syntax.
We only append it in contexts where a mask vector is subscripted,
e.g., v0.mask[i] .

5.4. Prestart, Active, Inactive, Body, and Tail Element Definitions
The destination element indices operated on during a vector instruction’s execution can be divided into three disjoint subsets.

The prestart elements are those whose element index is less than the initial value in the
vstart
register. The prestart elements do not raise exceptions and do not update the destination vector register. 
The body elements are those whose element index is greater than or equal to the initial value in the
vstart
register, and less than the current vector length setting invl
. The body can be split into two disjoint subsets:
The active elements during a vector instruction’s execution are the elements within the body and where the current mask is enabled at that element position. The active elements can raise exceptions and update the destination vector register group.

The inactive elements are the elements within the body but where the current mask is disabled at that element position. The inactive elements do not raise exceptions and do not update any destination vector register group unless masked agnostic is specified (
vtype.vma
=1), in which case inactive elements may be overwritten with 1s.


The tail elements during a vector instruction’s execution are the elements past the current vector length setting specified in
vl
. The tail elements do not raise exceptions, and do not update any destination vector register group unless tail agnostic is specified (vtype.vta
=1), in which case tail elements may be overwritten with 1s, or with the result of the instruction in the case of maskproducing instructions except for mask loads. When LMUL < 1, the tail includes the elements past VLMAX that are held in the same vector register.
for element index x prestart(x) = (0 <= x < vstart) body(x) = (vstart <= x < vl) tail(x) = (vl <= x < max(VLMAX,VLEN/SEW)) mask(x) = unmasked  v0.mask[x] == 1 active(x) = body(x) && mask(x) inactive(x) = body(x) && !mask(x)
When vstart
≥ vl
, there are no body elements, and no elements
are updated in any destination vector register group, including that
no tail elements are updated with agnostic values.
Note

As a consequence, when vl =0, no elements, including agnostic
elements, are updated in the destination vector register group
regardless of vstart .

Instructions that write an x
register or f
register
do so even when vstart
≥ vl
, including when vl
=0.
Note

Some instructions such as vslidedown and vrgather may read
indices past vl or even VLMAX in source vector register groups. The
general policy is to return the value 0 when the index is greater than
VLMAX in the source vector register group.

6. ConfigurationSetting Instructions (vsetvli
/vsetivli
/vsetvl
)
One of the common approaches to handling a large number of elements is
"stripmining" where each iteration of a loop handles some number of elements,
and the iterations continue until all elements have been processed. The RISCV
vector specification provides direct, portable support for this approach.
The application specifies the total number of elements to be processed (the application vector length or AVL) as a
candidate value for vl
, and the hardware responds via a generalpurpose
register with the (frequently smaller) number of elements that the hardware
will handle per iteration (stored in vl
), based on the microarchitectural
implementation and the vtype
setting. A straightforward loop structure,
shown in Example of stripmining and changes to SEW, depicts the ease with which the code keeps
track of the remaining number of elements and the amount per iteration handled
by hardware.
A set of instructions is provided to allow rapid configuration of the
values in vl
and vtype
to match application needs. The
vset{i}vl{i}
instructions set the vtype
and vl
CSRs based on
their arguments, and write the new value of vl
into rd
.
vsetvli rd, rs1, vtypei # rd = new vl, rs1 = AVL, vtypei = new vtype setting vsetivli rd, uimm, vtypei # rd = new vl, uimm = AVL, vtypei = new vtype setting vsetvl rd, rs1, rs2 # rd = new vl, rs1 = AVL, rs2 = new vtype value
Formats for Vector Configuration Instructions under OPV major opcode
{reg: [
{bits: 7, name: 0x57, attr: 'vsetvli'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'rs1', type: 4},
{bits: 11, name: 'zimm[10:0]', type: 5},
{bits: 1, name: '0'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'vsetivli'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'uimm[4:0]', type: 5},
{bits: 10, name: 'zimm[9:0]', type: 5},
{bits: 1, name: '1'},
{bits: 1, name: '1'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'vsetvl'},
{bits: 5, name: 'rd', type: 4},
{bits: 3, name: 7},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'rs2', type: 4},
{bits: 6, name: 0x1000},
{bits: 1, name: 1},
]}
6.1. vtype
encoding
{reg: [
{bits: 3, name: 'vlmul[2:0]'},
{bits: 3, name: 'vsew[2:0]'},
{bits: 1, name: 'vta'},
{bits: 1, name: 'vma'},
{bits: 23, name: 'reserved'},
{bits: 1, name: 'vill'},
]}
Note

This diagram shows the layout for RV32 systems, whereas in
general vill should be at bit XLEN1.

Bits  Name  Description 

XLEN1 
vill 
Illegal value if set 
XLEN2:8 
0 
Reserved if nonzero 
7 
vma 
Vector mask agnostic 
6 
vta 
Vector tail agnostic 
5:3 
vsew[2:0] 
Selected element width (SEW) setting 
2:0 
vlmul[2:0] 
Vector register group multiplier (LMUL) setting 
The new vtype
value is encoded in the immediate fields of vsetvli
and vsetivli
, and in the rs2
register for vsetvl
.
Suggested assembler names used for vset{i}vli vtypei immediate e8 # SEW=8b e16 # SEW=16b e32 # SEW=32b e64 # SEW=64b mf8 # LMUL=1/8 mf4 # LMUL=1/4 mf2 # LMUL=1/2 m1 # LMUL=1, assumed if m setting absent m2 # LMUL=2 m4 # LMUL=4 m8 # LMUL=8 Examples: vsetvli t0, a0, e8 # SEW= 8, LMUL=1 vsetvli t0, a0, e8, m2 # SEW= 8, LMUL=2 vsetvli t0, a0, e32, mf2 # SEW=32, LMUL=1/2
The vsetvl
variant operates similarly to vsetvli
except that it
takes a vtype
value from rs2
and can be used for context restore.
6.1.1. Unsupported vtype
Values
If the vtype
value is not supported by the implementation, then
the vill
bit is set in vtype
, the remaining bits in vtype
are
set to zero, and the vl
register is also set to zero.
Note

Earlier drafts required a trap when setting vtype to an
illegal value. However, this would have added the first
datadependent trap on a CSR write to the ISA. Implementations could
choose to trap when illegal values are written to vtype instead of
setting vill , to allow emulation to support new configurations for
forwardcompatibility. The current scheme supports lightweight
runtime interrogation of the supported vector unit configurations by
checking if vill is clear for a given setting.

A vtype
value with vill
set is treated as an unsupported
configuration.
Implementations must consider all bits of the vtype
value to
determine if the configuration is supported. An unsupported value in
any location within the vtype
value must result in vill
being set.
Note

In particular, all XLEN bits of the register vtype argument to
the vsetvl instruction must be checked. Implementations cannot
ignore fields they do not implement. All bits must be checked to
ensure that new code assuming unsupported vector features in vtype
traps instead of executing incorrectly on an older implementation.

6.2. AVL encoding
The new vector
length setting is based on AVL, which for vsetvli
and vsetvl
is encoded in the rs1
and rd
fields as follows:


AVL value 
Effect on 
 
!x0 
Value in 
Normal stripmining 
!x0 
x0 
~0 
Set 
x0 
x0 
Value in 
Keep existing 
When rs1
is not x0
, the AVL is an unsigned integer held in the x
register specified by rs1
, and the new vl
value is also written to
the x
register specified by rd
.
When rs1=x0
but rd!=x0
, the maximum unsigned integer value (~0
)
is used as the AVL, and the resulting VLMAX is written to vl
and
also to the x
register specified by rd
.
When rs1=x0
and rd=x0
, the instruction operates as if the current
vector length in vl
is used as the AVL, and the resulting value is
written to vl
, but not to a destination register. This form can
only be used when VLMAX and hence vl
is not actually changed by the
new SEW/LMUL ratio. Use of the instruction with a new SEW/LMUL ratio
that would result in a change of VLMAX is reserved. Implementations
may set vill
in this case.
Note

This last form of the instructions allows the vtype register to
be changed while maintaining the current vl , provided VLMAX is not
reduced. This design was chosen to ensure vl would always hold a
legal value for current vtype setting. The current vl value can
be read from the vl CSR. The vl value could be reduced by this
instruction if the new SEW/LMUL ratio causes VLMAX to shrink, and so
this case has been reserved as it is not clear this is a generally
useful operation, and implementations can otherwise assume vl is not
changed by this instruction to optimize their microarchitecture.

For the vsetivli
instruction, the AVL is encoded as a 5bit
zeroextended immediate (0—31) in the rs1
field.
Note

The encoding of AVL for vsetivli is the same as for regular
CSR immediate values.

Note

The vsetivli instruction provides more compact code when the
dimensions of vectors are small and known to fit inside the vector
registers, in which case there is no stripmining overhead.

6.3. Constraints on Setting vl
The vset{i}vl{i}
instructions first set VLMAX according to their vtype
argument, then set vl
obeying the following constraints:

vl = AVL
ifAVL ≤ VLMAX

ceil(AVL / 2) ≤ vl ≤ VLMAX
ifAVL < (2 * VLMAX)

vl = VLMAX
ifAVL ≥ (2 * VLMAX)

Deterministic on any given implementation for same input AVL and VLMAX values

These specific properties follow from the prior rules:

vl = 0
ifAVL = 0

vl > 0
ifAVL > 0

vl ≤ VLMAX

vl ≤ AVL

a value read from
vl
when used as the AVL argument tovset{i}vl{i}
results in the same value invl
, provided the resultant VLMAX equals the value of VLMAX at the time thatvl
was read

Note

The For example, this permits an implementation to set 
6.4. Example of stripmining and changes to SEW
The SEW and LMUL settings can be changed dynamically to provide high throughput on mixedwidth operations in a single loop.
# Example: Load 16bit values, widen multiply to 32b, shift 32b result # right by 3, store 32b values. # On entry: # a0 holds the total number of elements to process # a1 holds the address of the source array # a2 holds the address of the destination array loop: vsetvli a3, a0, e16, m4, ta, ma # vtype = 16bit integer vectors; # also update a3 with vl (# of elements this iteration) vle16.v v4, (a1) # Get 16b vector slli t1, a3, 1 # Multiply # elements this iteration by 2 bytes/source element add a1, a1, t1 # Bump pointer vwmul.vx v8, v4, x10 # Widening multiply into 32b in <v8v15> vsetvli x0, x0, e32, m8, ta, ma # Operate on 32b values vsrl.vi v8, v8, 3 vse32.v v8, (a2) # Store vector of 32b elements slli t1, a3, 2 # Multiply # elements this iteration by 4 bytes/destination element add a2, a2, t1 # Bump pointer sub a0, a0, a3 # Decrement count by vl bnez a0, loop # Any more?
7. Vector Loads and Stores
Vector loads and stores move values between vector registers and
memory. Vector loads and stores are masked and do not raise
exceptions on inactive elements. Masked vector loads do not update
inactive elements in the destination vector register group, unless
masked agnostic is specified (vtype.vma
=1). Masked vector stores
only update active memory elements. All vector loads and stores may
generate and accept a nonzero vstart
value.
7.1. Vector Load/Store Instruction Encoding
Vector loads and stores are encoded within the scalar floatingpoint load and store major opcodes (LOADFP/STOREFP). The vector load and store encodings repurpose a portion of the standard scalar floatingpoint load/store 12bit immediate field to provide further vector instruction encoding, with bit 25 holding the standard vector mask bit (see Mask Encoding).
Format for Vector Load Instructions under LOADFP major opcode
{reg: [
{bits: 7, name: 0x7, attr: 'VL* unitstride'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'lumop'},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x7, attr: 'VLS* strided'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'rs2', attr: 'stride', type: 4},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x7, attr: 'VLX* indexed'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'vs2', attr: 'address offsets', type: 2},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
Format for Vector Store Instructions under STOREFP major opcode
{reg: [
{bits: 7, name: 0x27, attr: 'VS* unitstride'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'sumop'},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x27, attr: 'VSS* strided'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'rs2', attr: 'stride', type: 4},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
{reg: [
{bits: 7, name: 0x27, attr: 'VSX* indexed'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 'vs2', attr: 'address offsets', type: 2},
{bits: 1, name: 'vm'},
{bits: 2, name: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
Field  Description 

rs1[4:0] 
specifies x register holding base address 
rs2[4:0] 
specifies x register holding stride 
vs2[4:0] 
specifies v register holding address offsets 
vs3[4:0] 
specifies v register holding store data 
vd[4:0] 
specifies v register destination of load 
vm 
specifies whether vector masking is enabled (0 = mask enabled, 1 = mask disabled) 
width[2:0] 
specifies size of memory elements, and distinguishes from FP scalar 
mew 
extended memory element width. See Vector Load/Store Width Encoding 
mop[1:0] 
specifies memory addressing mode 
nf[2:0] 
specifies the number of fields in each segment, for segment load/stores 
lumop[4:0]/sumop[4:0] 
are additional fields encoding variants of unitstride instructions 
Vector memory unitstride and constantstride operations directly
encode EEW of the data to be transferred statically in the instruction
to reduce the number of vtype
changes when accessing memory in a
mixedwidth routine. Indexed operations use the explicit EEW encoding
in the instruction to set the size of the indices used, and use
SEW/LMUL to specify the data width.
7.2. Vector Load/Store Addressing Modes
The vector extension supports unitstride, strided, and
indexed (scatter/gather) addressing modes. Vector load/store base
registers and strides are taken from the GPR x
registers.
The base effective address for all vector accesses is given by the
contents of the x
register named in rs1
.
Vector unitstride operations access elements stored contiguously in memory starting from the base effective address.
Vector constantstrided operations access the first memory element at the base
effective address, and then access subsequent elements at address
increments given by the byte offset contained in the x
register
specified by rs2
.
Vector indexed operations add the contents of each element of the
vector offset operand specified by vs2
to the base effective address
to give the effective address of each element. The data vector
register group has EEW=SEW, EMUL=LMUL, while the offset vector
register group has EEW encoded in the instruction and
EMUL=(EEW/SEW)*LMUL.
The vector offset operand is treated as a vector of byteaddress offsets.
Note

The indexed operations can also be used to access fields within
a vector of objects, where the vs2 vector holds pointers to the base
of the objects and the scalar x register holds the offset of the
member field in each object. Supporting this case is why the indexed
operations were not defined to scale the element indices by the data
EEW.

If the vector offset elements are narrower than XLEN, they are zeroextended to XLEN before adding to the base effective address. If the vector offset elements are wider than XLEN, the leastsignificant XLEN bits are used in the address calculation. An implementation must raise an illegal instruction exception if the EEW is not supported for offset elements.
Note

A profile may place an upper limit on the maximum supported index EEW (e.g., only up to XLEN) smaller than ELEN. 
The vector addressing modes are encoded using the 2bit mop[1:0]
field.
mop [1:0]  Description  Opcodes  

0 
0 
unitstride 
VLE<EEW> 
0 
1 
indexedunordered 
VLUXEI<EEW> 
1 
0 
strided 
VLSE<EEW> 
1 
1 
indexedordered 
VLOXEI<EEW> 
mop [1:0]  Description  Opcodes  

0 
0 
unitstride 
VSE<EEW> 
0 
1 
indexedunordered 
VSUXEI<EEW> 
1 
0 
strided 
VSSE<EEW> 
1 
1 
indexedordered 
VSOXEI<EEW> 
Vector unitstride and constantstride memory accesses do not guarantee ordering between individual element accesses. The vector indexed load and store memory operations have two forms, ordered and unordered. The indexedordered variants preserve element ordering on memory accesses.
For unordered instructions (mop[1:0]
!=11) there is no guarantee on
element access order. If the accesses are to a strongly ordered IO
region, the element accesses can be initiated in any order.
Note

To provide ordered vector accesses to a strongly ordered IO region, the ordered indexed instructions should be used. 
For implementations with precise vector traps, exceptions on indexedunordered stores must also be precise.
Additional unitstride vector addressing modes are encoded using the
5bit lumop
and sumop
fields in the unitstride load and store
instruction encodings respectively.
lumop[4:0]  Description  

0 
0 
0 
0 
0 
unitstride load 
0 
1 
0 
0 
0 
unitstride, whole register load 
0 
1 
0 
1 
1 
unitstride, mask load, EEW=8 
1 
0 
0 
0 
0 
unitstride faultonlyfirst 
x 
x 
x 
x 
x 
other encodings reserved 
sumop[4:0]  Description  

0 
0 
0 
0 
0 
unitstride store 
0 
1 
0 
0 
0 
unitstride, whole register store 
0 
1 
0 
1 
1 
unitstride, mask store, EEW=8 
x 
x 
x 
x 
x 
other encodings reserved 
The nf[2:0]
field encodes the number of fields in each segment. For
regular vector loads and stores, nf
=0, indicating that a single
value is moved between a vector register group and memory at each
element position. Larger values in the nf
field are used to access
multiple contiguous fields within a segment as described below in
Section Vector Load/Store Segment Instructions.
The nf[2:0]
field also encodes the number of whole vector registers
to transfer for the whole vector register load/store instructions.
7.3. Vector Load/Store Width Encoding
Vector loads and stores have an EEW encoded directly in the instruction. The corresponding EMUL is calculated as EMUL = (EEW/SEW)*LMUL. If the EMUL would be out of range (EMUL>8 or EMUL<1/8), the instruction encoding is reserved. The vector register groups must have legal register specifiers for the selected EMUL, otherwise the instruction encoding is reserved.
Vector unitstride and constantstride use the EEW/EMUL encoded in the
instruction for the data values, while vector indexed loads and stores
use the EEW/EMUL encoded in the instruction for the index values and
the SEW/LMUL encoded in vtype
for the data values.
Vector loads and stores are encoded using width values that are not claimed by the standard scalar floatingpoint loads and stores.
Implementations must provide vector loads and stores with EEWs corresponding to all supported SEW settings. Vector load/store encodings for unsupported EEW widths must raise an illegal instruction exception.
mew  width [2:0]  Mem bits  Data Reg bits  Index bits  Opcodes  

Standard scalar FP 
x 
0 
0 
1 
16 
FLEN 
 
FLH/FSH 

Standard scalar FP 
x 
0 
1 
0 
32 
FLEN 
 
FLW/FSW 

Standard scalar FP 
x 
0 
1 
1 
64 
FLEN 
 
FLD/FSD 

Standard scalar FP 
x 
1 
0 
0 
128 
FLEN 
 
FLQ/FSQ 

Vector 8b element 
0 
0 
0 
0 
8 
8 
 
VLxE8/VSxE8 

Vector 16b element 
0 
1 
0 
1 
16 
16 
 
VLxE16/VSxE16 

Vector 32b element 
0 
1 
1 
0 
32 
32 
 
VLxE32/VSxE32 

Vector 64b element 
0 
1 
1 
1 
64 
64 
 
VLxE64/VSxE64 

Vector 8b index 
0 
0 
0 
0 
SEW 
SEW 
8 
VLxEI8/VSxEI8 

Vector 16b index 
0 
1 
0 
1 
SEW 
SEW 
16 
VLxEI16/VSxEI16 

Vector 32b index 
0 
1 
1 
0 
SEW 
SEW 
32 
VLxEI32/VSxEI32 

Vector 64b index 
0 
1 
1 
1 
SEW 
SEW 
64 
VLxEI64/VSxEI64 

Reserved 
1 
X 
X 
X 
 
 
 
Mem bits is the size of each element accessed in memory.
Data reg bits is the size of each data element accessed in register.
Index bits is the size of each index accessed in register.
The mew
bit (inst[28]
) when set is expected to be used to encode
expanded memory sizes of 128 bits and above, but these encodings are
currently reserved.
7.4. Vector UnitStride Instructions
# Vector unitstride loads and stores # vd destination, rs1 base address, vm is mask encoding (v0.t or <missing>) vle8.v vd, (rs1), vm # 8bit unitstride load vle16.v vd, (rs1), vm # 16bit unitstride load vle32.v vd, (rs1), vm # 32bit unitstride load vle64.v vd, (rs1), vm # 64bit unitstride load # vs3 store data, rs1 base address, vm is mask encoding (v0.t or <missing>) vse8.v vs3, (rs1), vm # 8bit unitstride store vse16.v vs3, (rs1), vm # 16bit unitstride store vse32.v vs3, (rs1), vm # 32bit unitstride store vse64.v vs3, (rs1), vm # 64bit unitstride store
Additional unitstride mask load and store instructions are
provided to transfer mask values to/from memory. These
operate similarly to unmasked byte loads or stores (EEW=8), except that
the effective vector length is evl
=ceil(vl
/8) (i.e. EMUL=1),
and the destination register is always written with a tailagnostic
policy.
# Vector unitstride mask load vlm.v vd, (rs1) # Load byte vector of length ceil(vl/8) # Vector unitstride mask store vsm.v vs3, (rs1) # Store byte vector of length ceil(vl/8)
vlm.v
and vsm.v
are encoded with the same width[2:0]
=0 encoding as
vle8.v
and vse8.v
, but are distinguished by different
lumop
and sumop
encodings. Since vlm.v
and vsm.v
operate as byte loads and stores,
vstart
is in units of bytes for these instructions.
Note

The previous assembler mnemonics vle1.v and vse1.v were
confusing as length was handled differently for these instructions
versus other element load/store instructions. To avoid software
churn, these older assembly mnemonics are being retained as aliases.

Note

The primary motivation to provide mask load and store is to
support machines that internally rearrange data to reduce
crossdatapath wiring. However, these instructions also provide a convenient
mechanism to use packed bit vectors in memory as mask values,
and also reduce the cost of mask spill/fill by reducing need to change
vl .

7.5. Vector Strided Instructions
# Vector strided loads and stores # vd destination, rs1 base address, rs2 byte stride vlse8.v vd, (rs1), rs2, vm # 8bit strided load vlse16.v vd, (rs1), rs2, vm # 16bit strided load vlse32.v vd, (rs1), rs2, vm # 32bit strided load vlse64.v vd, (rs1), rs2, vm # 64bit strided load # vs3 store data, rs1 base address, rs2 byte stride vsse8.v vs3, (rs1), rs2, vm # 8bit strided store vsse16.v vs3, (rs1), rs2, vm # 16bit strided store vsse32.v vs3, (rs1), rs2, vm # 32bit strided store vsse64.v vs3, (rs1), rs2, vm # 64bit strided store
Negative and zero strides are supported.
Element accesses within a strided instruction are unordered with respect to each other.
When rs2
=x0
, then an implementation is allowed, but not required,
to perform fewer memory operations than the number of active elements,
and may perform different numbers of memory operations across
different dynamic executions of the same static instruction.
Note

Compilers must be aware to not use the x0 form for rs2 when
the immediate stride is 0 if the intent to is to require all memory
accesses are performed.

When rs2!=x0
and the value of x[rs2]=0
, the implementation must
perform one memory access for each active element (but these accesses
will not be ordered).
Note

As with other architectural mandates, implementations must appear to perform each memory access. Microarchitectures are free to optimize away accesses that would not be observed by another agent, for example, in idempotent memory regions obeying RVWMO. For nonidempotent memory regions, where by definition each access can be observed by a device, the optimization would not be possible. 
Note

When repeating ordered vector accesses to the same memory address are required, then an ordered indexed operation can be used. 
7.6. Vector Indexed Instructions
# Vector indexed loads and stores # Vector indexedunordered load instructions # vd destination, rs1 base address, vs2 byte offsets vluxei8.v vd, (rs1), vs2, vm # unordered 8bit indexed load of SEW data vluxei16.v vd, (rs1), vs2, vm # unordered 16bit indexed load of SEW data vluxei32.v vd, (rs1), vs2, vm # unordered 32bit indexed load of SEW data vluxei64.v vd, (rs1), vs2, vm # unordered 64bit indexed load of SEW data # Vector indexedordered load instructions # vd destination, rs1 base address, vs2 byte offsets vloxei8.v vd, (rs1), vs2, vm # ordered 8bit indexed load of SEW data vloxei16.v vd, (rs1), vs2, vm # ordered 16bit indexed load of SEW data vloxei32.v vd, (rs1), vs2, vm # ordered 32bit indexed load of SEW data vloxei64.v vd, (rs1), vs2, vm # ordered 64bit indexed load of SEW data # Vector indexedunordered store instructions # vs3 store data, rs1 base address, vs2 byte offsets vsuxei8.v vs3, (rs1), vs2, vm # unordered 8bit indexed store of SEW data vsuxei16.v vs3, (rs1), vs2, vm # unordered 16bit indexed store of SEW data vsuxei32.v vs3, (rs1), vs2, vm # unordered 32bit indexed store of SEW data vsuxei64.v vs3, (rs1), vs2, vm # unordered 64bit indexed store of SEW data # Vector indexedordered store instructions # vs3 store data, rs1 base address, vs2 byte offsets vsoxei8.v vs3, (rs1), vs2, vm # ordered 8bit indexed store of SEW data vsoxei16.v vs3, (rs1), vs2, vm # ordered 16bit indexed store of SEW data vsoxei32.v vs3, (rs1), vs2, vm # ordered 32bit indexed store of SEW data vsoxei64.v vs3, (rs1), vs2, vm # ordered 64bit indexed store of SEW data
Note

The assembler syntax for indexed loads and stores uses
ei x instead of e x to indicate the statically encoded EEW
is of the index not the data.

Note

The indexed operations mnemonics have a "U" or "O" to distinguish between unordered and ordered, while the other vector addressing modes have no character. While this is perhaps a little less consistent, this approach minimizes disruption to existing software, as VSXEI previously meant "ordered"  and the opcode can be retained as an alias during transition to help reduce software churn. 
7.7. Unitstride FaultOnlyFirst Loads
The unitstride faultonlyfirst load instructions are used to
vectorize loops with datadependent exit conditions ("while" loops).
These instructions execute as a regular load except that they will
only take a trap caused by a synchronous exception on element 0. If
element 0 raises an exception, vl
is not modified, and the trap is
taken. If an element > 0 raises an exception, the corresponding trap
is not taken, and the vector length vl
is reduced to the index of
the element that would have raised an exception.
Load instructions may overwrite active destination vector register group elements past the element index at which the trap is reported. Similarly, faultonlyfirst load instructions may update active destination elements past the element that causes trimming of the vector length (but not past the original vector length). The values of these spurious updates do not have to correspond to the values in memory at the addressed memory locations. Nonidempotent memory locations can only be accessed when it is known the corresponding element load operation will not be restarted due to a trap or vectorlength trimming.
# Vector unitstride faultonlyfirst loads # vd destination, rs1 base address, vm is mask encoding (v0.t or <missing>) vle8ff.v vd, (rs1), vm # 8bit unitstride faultonlyfirst load vle16ff.v vd, (rs1), vm # 16bit unitstride faultonlyfirst load vle32ff.v vd, (rs1), vm # 32bit unitstride faultonlyfirst load vle64ff.v vd, (rs1), vm # 64bit unitstride faultonlyfirst load
strlen example using unitstride faultonlyfirst instruction # size_t strlen(const char *str) # a0 holds *str strlen: mv a3, a0 # Save start loop: vsetvli a1, x0, e8, m8, ta, ma # Vector of bytes of maximum length vle8ff.v v8, (a3) # Load bytes csrr a1, vl # Get bytes read vmseq.vi v0, v8, 0 # Set v0[i] where v8[i] = 0 vfirst.m a2, v0 # Find first set bit add a3, a3, a1 # Bump pointer bltz a2, loop # Not found? add a0, a0, a1 # Sum start + bump add a3, a3, a2 # Add index sub a0, a3, a0 # Subtract start address+bump ret
Note

There is a security concern with faultonfirst loads, as they can be used to probe for valid effective addresses. The unitstride versions only allow probing a region immediately contiguous to a known region, and so reduce the security impact when used in unprivileged code. However, code running in Smode can establish arbitrary page translations that allow probing of random guest physical addresses provided by a hypervisor. Strided and scatter/gather faultonlyfirst instructions are not provided due to lack of encoding space, but they can also represent a larger security hole, allowing even unprivileged software to easily check multiple random pages for accessibility without experiencing a trap. This standard does not address possible security mitigations for faultonlyfirst instructions. 
Even when an exception is not raised, implementations are permitted to process
fewer than vl
elements and reduce vl
accordingly, but if vstart
=0 and
vl
>0, then at least one element must be processed.
When the faultonlyfirst instruction takes a trap due to an
interrupt, implementations should not reduce vl
and should instead
set a vstart
value.
Note

When the faultonlyfirst instruction would trigger a debug
datawatchpoint trap on an element after the first, implementations
should not reduce vl but instead should trigger the debug trap as
otherwise the event might be lost.

7.8. Vector Load/Store Segment Instructions
The vector load/store segment instructions move multiple contiguous fields in memory to and from consecutively numbered vector registers.
Note

The name "segment" reflects that the items moved are subarrays with homogeneous elements. These operations can be used to transpose arrays between memory and registers, and can support operations on "arrayofstructures" datatypes by unpacking each field in a structure into a separate vector register. 
The threebit nf
field in the vector instruction encoding is an
unsigned integer that contains one less than the number of fields per
segment, NFIELDS.
nf[2:0]  NFIELDS  

0 
0 
0 
1 
0 
0 
1 
2 
0 
1 
0 
3 
0 
1 
1 
4 
1 
0 
0 
5 
1 
0 
1 
6 
1 
1 
0 
7 
1 
1 
1 
8 
The EMUL setting must be such that EMUL * NFIELDS ≤ 8, otherwise the instruction encoding is reserved.
Note

The product EMUL * NFIELDS represents the number of underlying vector registers that will be touched by a segmented load or store instruction. This constraint makes this total no larger than 1/4 of the architectural register file, and the same as for regular operations with EMUL=8. 
Each field will be held in successively numbered vector register groups. When EMUL>1, each field will occupy a vector register group held in multiple successively numbered vector registers, and the vector register group for each field must follow the usual vector register alignment constraints (e.g., when EMUL=2 and NFIELDS=4, each field’s vector register group must start at an even vector register, but does not have to start at a multiple of 8 vector register number).
If the vector register numbers accessed by the segment load or store would increment past 31, then the instruction encoding is reserved.
Note

This constraint is to help allow for forwardcompatibility with a possible future longer instruction encoding that has more addressable vector registers. 
The vl
register gives the number of segments to move, which is
equal to the number of elements transferred to each vector register
group. Masking is also applied at the level of whole segments.
For segment loads and stores, the individual memory accesses used to access fields within each segment are unordered with respect to each other even for ordered indexed segment loads and stores.
The vstart
value is in units of whole segments. If a trap occurs during
access to a segment, it is implementationdefined whether a subset
of the faulting segment’s accesses are performed before the trap is taken.
7.8.1. Vector UnitStride Segment Loads and Stores
The vector unitstride load and store segment instructions move packed contiguous segments into multiple destination vector register groups.
Note

Where the segments hold structures with heterogeneoussized fields, software can later unpack individual structure fields using additional instructions after the segment load brings data into the vector registers. 
The assembler prefixes vlseg
/vsseg
are used for unitstride
segment loads and stores respectively.
# Format vlseg<nf>e<eew>.v vd, (rs1), vm # Unitstride segment load template vsseg<nf>e<eew>.v vs3, (rs1), vm # Unitstride segment store template # Examples vlseg8e8.v vd, (rs1), vm # Load eight vector registers with eight byte fields. vsseg3e32.v vs3, (rs1), vm # Store packed vector of 3*4byte segments from vs3,vs3+1,vs3+2 to memory
For loads, the vd
register will hold the first field loaded from the
segment. For stores, the vs3
register is read to provide the first
field to be stored to each segment.
# Example 1 # Memory structure holds packed RGB pixels (24bit data structure, 8bpp) vsetvli a1, t0, e8, ta, ma vlseg3e8.v v8, (a0), vm # v8 holds the red pixels # v9 holds the green pixels # v10 holds the blue pixels # Example 2 # Memory structure holds complex values, 32b for real and 32b for imaginary vsetvli a1, t0, e32, ta, ma vlseg2e32.v v8, (a0), vm # v8 holds real # v9 holds imaginary
There are also faultonlyfirst versions of the unitstride instructions.
# Template for vector faultonlyfirst unitstride segment loads. vlseg<nf>e<eew>ff.v vd, (rs1), vm # Unitstride faultonlyfirst segment loads
For faultonlyfirst segment loads, if an exception is detected partway through accessing a segment, regardless of whether the element index is zero, it is implementationdefined whether a subset of the segment is loaded.
These instructions may overwrite destination vector register group elements past the point at which a trap is reported or past the point at which vector length is trimmed.
7.8.2. Vector Strided Segment Loads and Stores
Vector strided segment loads and stores move contiguous segments where
each segment is separated by the bytestride offset given in the rs2
GPR argument.
Note

Negative and zero strides are supported. 
# Format vlsseg<nf>e<eew>.v vd, (rs1), rs2, vm # Strided segment loads vssseg<nf>e<eew>.v vs3, (rs1), rs2, vm # Strided segment stores # Examples vsetvli a1, t0, e8, ta, ma vlsseg3e8.v v4, (x5), x6 # Load bytes at addresses x5+i*x6 into v4[i], # and bytes at addresses x5+i*x6+1 into v5[i], # and bytes at addresses x5+i*x6+2 into v6[i]. # Examples vsetvli a1, t0, e32, ta, ma vssseg2e32.v v2, (x5), x6 # Store words from v2[i] to address x5+i*x6 # and words from v3[i] to address x5+i*x6+4
Accesses to the fields within each segment can occur in any order, including the case where the byte stride is such that segments overlap in memory.
7.8.3. Vector Indexed Segment Loads and Stores
Vector indexed segment loads and stores move contiguous segments where
each segment is located at an address given by adding the scalar base
address in the rs1
field to byte offsets in vector register vs2
.
Both ordered and unordered forms are provided, where the ordered forms
access segments in element order. However, even for the ordered form,
accesses to the fields within an individual segment are not ordered
with respect to each other.
The data vector register group has EEW=SEW, EMUL=LMUL, while the index vector register group has EEW encoded in the instruction with EMUL=(EEW/SEW)*LMUL.
# Format vluxseg<nf>ei<eew>.v vd, (rs1), vs2, vm # Indexedunordered segment loads vloxseg<nf>ei<eew>.v vd, (rs1), vs2, vm # Indexedordered segment loads vsuxseg<nf>ei<eew>.v vs3, (rs1), vs2, vm # Indexedunordered segment stores vsoxseg<nf>ei<eew>.v vs3, (rs1), vs2, vm # Indexedordered segment stores # Examples vsetvli a1, t0, e8, ta, ma vluxseg3ei8.v v4, (x5), v3 # Load bytes at addresses x5+v3[i] into v4[i], # and bytes at addresses x5+v3[i]+1 into v5[i], # and bytes at addresses x5+v3[i]+2 into v6[i]. # Examples vsetvli a1, t0, e32, ta, ma vsuxseg2ei32.v v2, (x5), v5 # Store words from v2[i] to address x5+v5[i] # and words from v3[i] to address x5+v5[i]+4
For vector indexed segment loads, the destination vector register
groups cannot overlap the source vector register group (specified by
vs2
), else the instruction encoding is reserved.
Note

This constraint supports restart of indexed segment loads that raise exceptions partway through loading a structure. 
7.9. Vector Load/Store Whole Register Instructions
Format for Vector Load Whole Register Instructions under LOADFP major opcode
{reg: [
{bits: 7, name: 0x07, attr: 'VL*R*'},
{bits: 5, name: 'vd', attr: 'destination of load', type: 2},
{bits: 3, name: 'width'},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 8, attr: 'lumop'},
{bits: 1, name: 1, attr: 'vm'},
{bits: 2, name: 0x10000, attr: 'mop'},
{bits: 1, name: 'mew'},
{bits: 3, name: 'nf'},
]}
Format for Vector Store Whole Register Instructions under STOREFP major opcode
{reg: [
{bits: 7, name: 0x27, attr: 'VS*R*'},
{bits: 5, name: 'vs3', attr: 'store data', type: 2},
{bits: 3, name: 0x1000},
{bits: 5, name: 'rs1', attr: 'base address', type: 4},
{bits: 5, name: 8, attr: 'sumop'},
{bits: 1, name: 1, attr: 'vm'},
{bits: 2, name: 0x100, attr: 'mop'},
{bits: 1, name: 0x100, attr: 'mew'},
{bits: 3, name: 'nf'},
]}
These instructions load and store whole vector register groups.
Note

These instructions are intended to be used to save and restore
vector registers when the type or length of the current contents of
the vector register is not known, or where modifying vl and vtype
would be costly. Examples include compiler register spills, vector
function calls where values are passed in vector registers, interrupt
handlers, and OS context switches. Software can determine the number
of bytes transferred by reading the vlenb register.

The load instructions have an EEW encoded in the mew
and width
fields following the pattern of regular unitstride loads.
Note

Because inregister byte layouts are identical to inmemory byte layouts, the same data is written to the destination register group regardless of EEW. Hence, it would have sufficed to provide only EEW=8 variants. The full set of EEW variants is provided so that the encoded EEW can be used as a hint to indicate the destination register group will next be accessed with this EEW, which aids implementations that rearrange data internally. 
The vector whole register store instructions are encoded similar to unmasked unitstride store of elements with EEW=8.
The nf
field encodes how many vector registers to load and store using the NFIELDS encoding (Figure NFIELDS Encoding).
The encoded number of registers must be a power of 2 and the vector
register numbers must be aligned as with a vector register group,
otherwise the instruction encoding is reserved. NFIELDS
indicates the number of vector registers to transfer, numbered
successively after the base. Only NFIELDS values of 1, 2, 4, 8 are
supported, with other values reserved. When multiple registers are
transferred, the lowestnumbered vector register is held in the
lowestnumbered memory addresses and successive vector register
numbers are placed contiguously in memory.
The instructions operate with an effective vector length,
evl
=NFIELDS*VLEN/EEW, regardless of current settings in vtype
and
vl
. The usual property that no elements are written if vstart
≥ vl
does not apply to these instructions. Instead, no elements
are written if vstart
≥ evl
.
The instructions operate similarly to unmasked unitstride load and
store instructions, with the base address passed in the scalar x
register specified by rs1
.
Implementations are allowed to raise a misaligned address exception on whole register loads and stores if the base address is not naturally aligned to the larger of the size of the encoded EEW in bytes (EEW/8) or the implementation’s smallest supported SEW size in bytes (SEW_{MIN}/8).
Note

Allowing misaligned exceptions to be raised based on nonalignment to the encoded EEW simplifies the implementation of these instructions. Some subset implementations might not support smaller SEW widths, so are allowed to report misaligned exceptions for the smallest supported SEW even if larger than encoded EEW. An extreme nonstandard implementation might have SEW_{MIN}>XLEN for example. Software environments can mandate the minimum alignment requirements to support an ABI. 
# Format of whole register load and store instructions. vl1r.v v3, (a0) # Pseudoinstruction equal to vl1re8.v vl1re8.v v3, (a0) # Load v3 with VLEN/8 bytes held at address in a0 vl1re16.v v3, (a0) # Load v3 with VLEN/16 halfwords held at address in a0 vl1re32.v v3, (a0) # Load v3 with VLEN/32 words held at address in a0 vl1re64.v v3, (a0) # Load v3 with VLEN/64 doublewords held at address in a0 vl2r.v v2, (a0) # Pseudoinstruction equal to vl2re8.v v2, (a0) vl2re8.v v2, (a0) # Load v2v3 with 2*VLEN/8 bytes from address in a0 vl2re16.v v2, (a0) # Load v2v3 with 2*VLEN/16 halfwords held at address in a0 vl2re32.v v2, (a0) # Load v2v3 with 2*VLEN/32 words held at address in a0 vl2re64.v v2, (a0) # Load v2v3 with 2*VLEN/64 doublewords held at address in a0 vl4r.v v4, (a0) # Pseudoinstruction equal to vl4re8.v vl4re8.v v4, (a0) # Load v4v7 with 4*VLEN/8 bytes from address in a0 vl4re16.v v4, (a0) vl4re32.v v4, (a0) vl4re64.v v4, (a0) vl8r.v v8, (a0) # Pseudoinstruction equal to vl8re8.v vl8re8.v v8, (a0) # Load v8v15 with 8*VLEN/8 bytes from address in a0 vl8re16.v v8, (a0) vl8re32.v v8, (a0) vl8re64.v v8, (a0) vs1r.v v3, (a1) # Store v3 to address in a1 vs2r.v v2, (a1) # Store v2v3 to address in a1 vs4r.v v4, (a1) # Store v4v7 to address in a1 vs8r.v v8, (a1) # Store v8v15 to address in a1
Note

Implementations should raise illegal instruction exceptions on
vl<nf>r instructions for EEW values that are not supported.

Note

We have considered adding a whole register mask load instruction
(vl1rm.v ) but have decided to omit from initial extension. The
primary purpose would be to inform the microarchitecture that the data
will be used as a mask. The same effect can be achieved with the
following code sequence, whose cost is at most four instructions. Of
these, the first could likely be removed as vl is often already
in a scalar register, and the last might already be present if the
following vector instruction needs a new SEW/LMUL. So, in best case
only two instructions (of which only one performs vector operations) are needed to synthesize the effect of the
dedicated instruction:

csrr t0, vl # Save current vl (potentially not needed) vsetvli t1, x0, e8, m8 # Maximum VLMAX vlm.v v0, (a0) # Load mask register vsetvli x0, t0, <new type> # Restore vl (potentially already present)
8. Vector Memory Alignment Constraints
If an element accessed by a vector memory instruction is not naturally aligned to the size of the element, either the element is transferred successfully or an address misaligned exception is raised on that element.
Support for misaligned vector memory accesses is independent of an implementation’s support for misaligned scalar memory accesses.
Note

An implementation may have neither, one, or both scalar and vector memory accesses support some or all misaligned accesses in hardware. A separate PMA should be defined to determine if vector misaligned accesses are supported in the associated address range. 
Vector misaligned memory accesses follow the same rules for atomicity as scalar misaligned memory accesses.
9. Vector Memory Consistency Model
Vector memory instructions appear to execute in program order on the local hart.
Vector memory instructions follow RVWMO at the instruction level. If the Ztso extension is implemented, vector memory instructions additionally follow RVTSO at the instruction level.
Except for vector indexedordered loads and stores, element operations are unordered within the instruction.
Vector indexedordered loads and stores read and write elements from/to memory in element order respectively, obeying RVWMO at the element level.
Note

Ztso only imposes RVTSO at the instruction level; intrainstruction ordering follows RVWMO regardless of whether Ztso is implemented. 
Note

More formal definitions required. 
Instructions affected by the vector length register vl
have a control
dependency on vl
, rather than a data dependency.
Similarly, masked vector instructions have a control dependency on the source
mask register, rather than a data dependency.
Note

Treating the vector length and mask as control rather than data typically matches the semantics of the corresponding scalar code, where branch instructions ordinarily would have been used. Treating the mask as control allows masked vector load instructions to access memory before the mask value is known, without the need for a misspeculationrecovery mechanism. 
10. Vector Arithmetic Instruction Formats
The vector arithmetic instructions use a new major opcode (OPV =
1010111_{2}) which neighbors OPFP. The threebit funct3
field is
used to define subcategories of vector instructions.
Formats for Vector Arithmetic Instructions under OPV major opcode
{reg: [
{bits: 7, name: 0x57, attr: 'OPIVV'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 0},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPFVV'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 1},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPMVV'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 2},
{bits: 5, name: 'vs1', type: 2},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: ['OPIVI']},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 3},
{bits: 5, name: 'imm[4:0]', type: 5},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPIVX'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 4},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPFVF'},
{bits: 5, name: 'vd', type: 2},
{bits: 3, name: 5},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
{reg: [
{bits: 7, name: 0x57, attr: 'OPMVX'},
{bits: 5, name: 'vd / rd', type: 7},
{bits: 3, name: 6},
{bits: 5, name: 'rs1', type: 4},
{bits: 5, name: 'vs2', type: 2},
{bits: 1, name: 'vm'},
{bits: 6, name: 'funct6'},
]}
10.1. Vector Arithmetic Instruction encoding
The funct3
field encodes the operand type and source locations.
funct3[2:0]  Category  Operands  Type of scalar operand  

0 
0 
0 
OPIVV 
vectorvector 
N/A 
0 
0 
1 
OPFVV 
vectorvector 
N/A 
0 
1 
0 
OPMVV 
vectorvector 
N/A 
0 
1 
1 
OPIVI 
vectorimmediate 

1 
0 
0 
OPIVX 
vectorscalar 
GPR 
1 
0 
1 
OPFVF 
vectorscalar 
FP 
1 
1 
0 
OPMVX 
vectorscalar 
GPR 
1 
1 
1 
OPCFG 
scalarsimms 
GPR 
Integer operations are performed using unsigned or two’scomplement signed integer arithmetic depending on the opcode.
Note

In this discussion, fixedpoint operations are considered to be integer operations. 
All standard vector floatingpoint arithmetic operations follow the
IEEE754/2008 standard. All vector floatingpoint operations use the
dynamic rounding mode in the frm
register. Use of the frm
field
when it contains an invalid rounding mode by any vector floatingpoint
instruction—even those that do not depend on the rounding mode, or
when vl
=0, or when vstart
≥ vl
is reserved.
Note

All vector floatingpoint code will rely on a valid value in
frm . Implementations can make all vector FP instructions report
exceptions when the rounding mode is invalid to simplify control
logic.

Vectorvector operations take two vectors of operands from vector
register groups specified by vs2
and vs1
respectively.
Vectorscalar operations can have three possible forms. In all three forms,
the vector register group operand is specified by vs2
. The second
scalar source operand comes from one of three alternative sources:

For integer operations, the scalar can be a 5bit immediate,
imm[4:0]
, encoded in thers1
field. The value is signextended to SEW bits, unless otherwise specified. 
For integer operations, the scalar can be taken from the scalar
x
register specified byrs1
. If XLEN>SEW, the leastsignificant SEW bits of thex
register are used, unless otherwise specified. If XLEN<SEW, the value from thex
register is signextended to SEW bits. 
For floatingpoint operations, the scalar can be taken from a scalar
f
register. If FLEN > SEW, the value in thef
registers is checked for a valid NaNboxed value, in which case the leastsignificant SEW bits of thef
register are used, else the canonical NaN value is used. Vector instructions where any floatingpoint vector operand’s EEW is not a supported floatingpoint type width (which includes when FLEN < SEW) are reserved.
Note

Some instructions zeroextend the 5bit immediate, and denote this
by naming the immediate uimm in the assembly syntax.

Note

When adding a vector extension to the proposed Zfinx/Zdinx/Zhinx
extensions, floatingpoint scalar arguments are taken from the x
registers. NaNboxing is not supported in these extensions, and so
the vector floatingpoint scalar value is produced using the same
rules as for an integer scalar operand (i.e., when XLEN > SEW use the
lowest SEW bits, when XLEN < SEW use the signextended value).

Vector arithmetic instructions are masked under control of the vm
field.
# Assembly syntax pattern for vector binary arithmetic instructions # Operations returning vector results, masked by vm (v0.t, <nothing>) vop.vv vd, vs2, vs1, vm # integer vectorvector vd[i] = vs2[i] op vs1[i] vop.vx vd, vs2, rs1, vm # integer vectorscalar vd[i] = vs2[i] op x[rs1] vop.vi vd, vs2, imm, vm # integer vectorimmediate vd[i] = vs2[i] op imm vfop.vv vd, vs2, vs1, vm # FP vectorvector operation vd[i] = vs2[i] fop vs1[i] vfop.vf vd, vs2, rs1, vm # FP vectorscalar operation vd[i] = vs2[i] fop f[rs1]
Note

In the encoding, vs2 is the first operand, while rs1/imm
is the second operand. This is the opposite to the standard scalar
ordering. This arrangement retains the existing encoding conventions
that instructions that read only one scalar register, read it from
rs1 , and that 5bit immediates are sourced from the rs1 field.

# Assembly syntax pattern for vector ternary arithmetic instructions (multiplyadd) # Integer operations overwriting sum input vop.vv vd, vs1, vs2, vm # vd[i] = vs1[i] * vs2[i] + vd[i] vop.vx vd, rs1, vs2, vm # vd[i] = x[rs1] * vs2[i] + vd[i] # Integer operations overwriting product input vop.vv vd, vs1, vs2, vm # vd[i] = vs1[i] * vd[i] + vs2[i] vop.vx vd, rs1, vs2, vm # vd[i] = x[rs1] * vd[i] + vs2[i] # Floatingpoint operations overwriting sum input vfop.vv vd, vs1, vs2, vm # vd[i] = vs1[i] * vs2[i] + vd[i] vfop.vf vd, rs1, vs2, vm # vd[i] = f[rs1] * vs2[i] + vd[i] # Floatingpoint operations overwriting product input vfop.vv vd, vs1, vs2, vm # vd[i] = vs1[i] * vd[i] + vs2[i] vfop.vf vd, rs1, vs2, vm # vd[i] = f[rs1] * vd[i] + vs2[i]
Note

For ternary multiplyadd operations, the assembler syntax always
places the destination vector register first, followed by either rs1
or vs1 , then vs2 . This ordering provides a more natural reading
of the assembler for these ternary operations, as the multiply
operands are always next to each other.

10.2. Widening Vector Arithmetic Instructions
A few vector arithmetic instructions are defined to be widening
operations where the destination vector register group has EEW=2*SEW
and EMUL=2*LMUL. These are generally given a vw*
prefix on the
opcode, or vfw*
for vector floatingpoint instructions.
The first vector register group operand can be either single or doublewidth.
Assembly syntax pattern for vector widening arithmetic instructions # Doublewidth result, two singlewidth sources: 2*SEW = SEW op SEW vwop.vv vd, vs2, vs1, vm # integer vectorvector vd[i] = vs2[i] op vs1[i] vwop.vx vd, vs2, rs1, vm # integer vectorscalar vd[i] = vs2[i] op x[rs1] # Doublewidth result, first source doublewidth, second source singlewidth: 2*SEW = 2*SEW op SEW vwop.wv vd, vs2, vs1, vm # integer vectorvector vd[i] = vs2[i] op vs1[i] vwop.wx vd, vs2, rs1, vm # integer vectorscalar vd[i] = vs2[i] op x[rs1]
Note

Originally, a w suffix was used on opcode, but this could be
confused with the use of a w suffix to mean wordsized operations in
doubleword integers, so the w was moved to prefix.

Note

The floatingpoint widening operations were changed to vfw*
from vwf* to be more consistent with any scalar widening
floatingpoint operations that will be written as fw* .

Widening instruction encodings must follow the constraints in Section Vector Operands.
10.3. Narrowing Vector Arithmetic Instructions
A few instructions are provided to convert doublewidth source vectors
into singlewidth destination vectors. These instructions convert a
vector register group specified by vs2
with EEW/EMUL=2*SEW/2*LMUL to a vector register
group with the current SEW/LMUL setting. Where there is a second
source vector register group (specified by vs1
), this has the same
(narrower) width as the result (i.e., EEW=SEW).
Note

An alternative design decision would have been to treat SEW/LMUL
as defining the size of the source vector register group. The choice
here is motivated by the belief the chosen approach will require fewer
vtype changes.

Note

Compare operations that set a mask register are also implicitly a narrowing operation. 
A vn*
prefix on the opcode is used to distinguish these instructions
in the assembler, or a vfn*
prefix for narrowing floatingpoint
opcodes. The doublewidth source vector register group is signified
by a w
in the source operand suffix (e.g., vnsra.wv
)
Assembly syntax pattern for vector narrowing arithmetic instructions # Singlewidth result vd, doublewidth source vs2, singlewidth source vs1/rs1 # SEW = 2*SEW op SEW vnop.wv vd, vs2, vs1, vm # integer vectorvector vd[i] = vs2[i] op vs1[i] vnop.wx vd, vs2, rs1, vm # integer vectorscalar vd[i] = vs2[i] op x[rs1]
Narrowing instruction encodings must follow the constraints in Section Vector Operands.
11. Vector Integer Arithmetic Instructions
A set of vector integer arithmetic instructions is provided. Unless otherwise stated, integer operations wrap around on overflow.
11.1. Vector SingleWidth Integer Add and Subtract
Vector integer add and subtract are provided. Reversesubtract instructions are also provided for the vectorscalar forms.
# Integer adds. vadd.vv vd, vs2, vs1, vm # Vectorvector vadd.vx vd, vs2, rs1, vm # vectorscalar vadd.vi vd, vs2, imm, vm # vectorimmediate # Integer subtract vsub.vv vd, vs2, vs1, vm # Vectorvector vsub.vx vd, vs2, rs1, vm # vectorscalar # Integer reverse subtract vrsub.vx vd, vs2, rs1, vm # vd[i] = x[rs1]  vs2[i] vrsub.vi vd, vs2, imm, vm # vd[i] = imm  vs2[i]
Note

A vector of integer values can be negated using a
reversesubtract instruction with a scalar operand of x0 . An
assembly pseudoinstruction vneg.v vd,vs = vrsub.vx vd,vs,x0 is provided.

11.2. Vector Widening Integer Add/Subtract
The widening add/subtract instructions are provided in both signed and unsigned variants, depending on whether the narrower source operands are first sign or zeroextended before forming the doublewidth sum.
# Widening unsigned integer add/subtract, 2*SEW = SEW +/ SEW vwaddu.vv vd, vs2, vs1, vm # vectorvector vwaddu.vx vd, vs2, rs1, vm # vectorscalar vwsubu.vv vd, vs2, vs1, vm # vectorvector vwsubu.vx vd, vs2, rs1, vm # vectorscalar # Widening signed integer add/subtract, 2*SEW = SEW +/ SEW vwadd.vv vd, vs2, vs1, vm # vectorvector vwadd.vx vd, vs2, rs1, vm # vectorscalar vwsub.vv vd, vs2, vs1, vm # vectorvector vwsub.vx vd, vs2, rs1, vm # vectorscalar # Widening unsigned integer add/subtract, 2*SEW = 2*SEW +/ SEW vwaddu.wv vd, vs2, vs1, vm # vectorvector vwaddu.wx vd, vs2, rs1, vm # vectorscalar vwsubu.wv vd, vs2, vs1, vm # vectorvector vwsubu.wx vd, vs2, rs1, vm # vectorscalar # Widening signed integer add/subtract, 2*SEW = 2*SEW +/ SEW vwadd.wv vd, vs2, vs1, vm # vectorvector vwadd.wx vd, vs2, rs1, vm # vectorscalar vwsub.wv vd, vs2, vs1, vm # vectorvector vwsub.wx vd, vs2, rs1, vm # vectorscalar
Note

An integer value can be doubled in width using the widening add
instructions with a scalar operand of x0 . Assembly
pseudoinstructions vwcvt.x.x.v vd,vs,vm = vwadd.vx vd,vs,x0,vm and
vwcvtu.x.x.v vd,vs,vm = vwaddu.vx vd,vs,x0,vm are provided.

11.3. Vector Integer Extension
The vector integer extension instructions zero or signextend a source vector integer operand with EEW less than SEW to fill SEWsized elements in the destination. The EEW of the source is 1/2, 1/4, or 1/8 of SEW, while EMUL of the source is (EEW/SEW)*LMUL. The destination has EEW equal to SEW and EMUL equal to LMUL.
vzext.vf2 vd, vs2, vm # Zeroextend SEW/2 source to SEW destination vsext.vf2 vd, vs2, vm # Signextend SEW/2 source to SEW destination vzext.vf4 vd, vs2, vm # Zeroextend SEW/4 source to SEW destination vsext.vf4 vd, vs2, vm # Signextend SEW/4 source to SEW destination vzext.vf8 vd, vs2, vm # Zeroextend SEW/8 source to SEW destination vsext.vf8 vd, vs2, vm # Signextend SEW/8 source to SEW destination
If the source EEW is not a supported width, or source EMUL would be below the minimum legal LMUL, the instruction encoding is reserved.
Note

Standard vector load instructions access memory values that are the same size as the destination register elements. Some application code needs to operate on a range of operand widths in a wider element, for example, loading a byte from memory and adding to an eightbyte element. To avoid having to provide the crossproduct of the number of vector load instructions by the number of data types (byte, word, halfword, and also signed/unsigned variants), we instead add explicit extension instructions that can be used if an appropriate widening arithmetic instruction is not available. 
11.4. Vector Integer AddwithCarry / SubtractwithBorrow Instructions
To support multiword integer arithmetic, instructions that operate on a carry bit are provided. For each operation (add or subtract), two instructions are provided: one to provide the result (SEW width), and the second to generate the carry output (single bit encoded as a mask boolean).
The carry inputs and outputs are represented using the mask register
layout as described in Section Mask Register Layout. Due to
encoding constraints, the carry input must come from the implicit v0
register, but carry outputs can be written to any vector register that
respects the source/destination overlap restrictions.
vadc
and vsbc
add or subtract the source operands and the carryin or
borrowin, and write the result to vector register vd
.
These instructions are encoded as masked instructions (vm=0
), but they operate
on and write back all body elements.
Encodings corresponding to the unmasked versions (vm=1
) are reserved.
vmadc
and vmsbc
add or subtract the source operands, optionally
add the carryin or subtract the borrowin if masked (vm=0
), and
write the result back to mask register vd
. If unmasked (vm=1
),
there is no carryin or borrowin. These instructions operate on and
write back all body elements, even if masked. Because these
instructions produce a mask value, they always operate with a
tailagnostic policy.
# Produce sum with carry. # vd[i] = vs2[i] + vs1[i] + v0.mask[i] vadc.vvm vd, vs2, vs1, v0 # Vectorvector # vd[i] = vs2[i] + x[rs1] + v0.mask[i] vadc.vxm vd, vs2, rs1, v0 # Vectorscalar # vd[i] = vs2[i] + imm + v0.mask[i] vadc.vim vd, vs2, imm, v0 # Vectorimmediate # Produce carry out in mask register format # vd.mask[i] = carry_out(vs2[i] + vs1[i] + v0.mask[i]) vmadc.vvm vd, vs2, vs1, v0 # Vectorvector # vd.mask[i] = carry_out(vs2[i] + x[rs1] + v0.mask[i]) vmadc.vxm vd, vs2, rs1, v0 # Vectorscalar # vd.mask[i] = carry_out(vs2[i] + imm + v0.mask[i]) vmadc.vim vd, vs2, imm, v0 # Vectorimmediate # vd.mask[i] = carry_out(vs2[i] + vs1[i]) vmadc.vv vd, vs2, vs1 # Vectorvector, no carryin # vd.mask[i] = carry_out(vs2[i] + x[rs1]) vmadc.vx vd, vs2, rs1 # Vectorscalar, no carryin # vd.mask[i] = carry_out(vs2[i] + imm) vmadc.vi vd, vs2, imm # Vectorimmediate, no carryin
Because implementing a carry propagation requires executing two instructions with unchanged inputs, destructive accumulations will require an additional move to obtain correct results.
# Example multiword arithmetic sequence, accumulating into v4 vmadc.vvm v1, v4, v8, v0 # Get carry into temp register v1 vadc.vvm v4, v4, v8, v0 # Calc new sum vmmv.m v0, v1 # Move temp carry into v0 for next word
The subtract with borrow instruction vsbc
performs the equivalent
function to support long word arithmetic for subtraction. There are
no subtract with immediate instructions.
# Produce difference with borrow. # vd[i] = vs2[i]  vs1[i]  v0.mask[i] vsbc.vvm vd, vs2, vs1, v0 # Vectorvector # vd[i] = vs2[i]  x[rs1]  v0.mask[i] vsbc.vxm vd, vs2, rs1, v0 # Vectorscalar # Produce borrow out in mask register format # vd.mask[i] = borrow_out(vs2[i]  vs1[i]  v0.mask[i]) vmsbc.vvm vd, vs2, vs1, v0 # Vectorvector # vd.mask[i] = borrow_out(vs2[i]  x[rs1]  v0.mask[i]) vmsbc.vxm vd, vs2, rs1, v0 # Vectorscalar # vd.mask[i] = borrow_out(vs2[i]  vs1[i]) vmsbc.vv vd, vs2, vs1 # Vectorvector, no borrowin # vd.mask[i] = borrow_out(vs2[i]  x[rs1]) vmsbc.vx vd, vs2, rs1 # Vectorscalar, no borrowin
For vmsbc
, the borrow is defined to be 1 iff the difference, prior to
truncation, is negative.
For vadc
and vsbc
, the instruction encoding is reserved if the
destination vector register is v0
.
Note

This constraint corresponds to the constraint on masked vector operations that overwrite the mask register. 
11.5. Vector Bitwise Logical Instructions
# Bitwise logical operations. vand.vv vd, vs2, vs1, vm # Vectorvector vand.vx vd, vs2, rs1, vm # vectorscalar vand.vi vd, vs2, imm, vm # vectorimmediate vor.vv vd, vs2, vs1, vm # Vectorvector vor.vx vd, vs2, rs1, vm # vectorscalar vor.vi vd, vs2, imm, vm # vectorimmediate vxor.vv vd, vs2, vs1, vm # Vectorvector vxor.vx vd, vs2, rs1, vm # vectorscalar vxor.vi vd, vs2, imm, vm # vectorimmediate
Note

With an immediate of 1, scalarimmediate forms of the vxor
instruction provide a bitwise NOT operation. This is provided as
an assembler pseudoinstruction vnot.v vd,vs,vm = vxor.vi vd,vs,1,vm .

11.6. Vector SingleWidth Shift Instructions
A full set of vector shift instructions are provided, including
logical shift left (sll
), and logical (zeroextending srl
) and
arithmetic (signextending sra
) shift right. The data to be shifted
is in the vector register group specified by vs2
and the shift
amount value can come from a vector register group vs1
, a scalar
integer register rs1
, or a zeroextended 5bit immediate. Only the low
lg2(SEW) bits of the shiftamount value are used to control the shift
amount.
# Bit shift operations vsll.vv vd, vs2, vs1, vm # Vectorvector vsll.vx vd, vs2, rs1, vm # vectorscalar vsll.vi vd, vs2, uimm, vm # vectorimmediate vsrl.vv vd, vs2, vs1, vm # Vectorvector vsrl.vx vd, vs2, rs1, vm # vectorscalar vsrl.vi vd, vs2, uimm, vm # vectorimmediate vsra.vv vd, vs2, vs1, vm # Vectorvector vsra.vx vd, vs2, rs1, vm # vectorscalar vsra.vi vd, vs2, uimm, vm # vectorimmediate
11.7. Vector Narrowing Integer Right Shift Instructions
The narrowing right shifts extract a smaller field from a wider
operand and have both zeroextending (srl
) and signextending
(sra
) forms. The shift amount can come from a vector register
group, or a scalar x
register, or a zeroextended 5bit immediate.
The low lg2(2*SEW) bits of the shiftamount value are
used (e.g., the low 6 bits for a SEW=64bit to SEW=32bit narrowing
operation).
# Narrowing shift right logical, SEW = (2*SEW) >> SEW vnsrl.wv vd, vs2, vs1, vm # vectorvector vnsrl.wx vd, vs2, rs1, vm # vectorscalar vnsrl.wi vd, vs2, uimm, vm # vectorimmediate # Narrowing shift right arithmetic, SEW = (2*SEW) >> SEW vnsra.wv vd, vs2, vs1, vm # vectorvector vnsra.wx vd, vs2, rs1, vm # vectorscalar vnsra.wi vd, vs2, uimm, vm # vectorimmediate
Note

Future extensions might add support for versions that narrow to a destination that is 1/4 the width of the source. 
Note

An integer value can be halved in width using the narrowing integer
shift instructions with a scalar operand of x0 . An assembly
pseudoinstruction is provided vncvt.x.x.w vd,vs,vm = vnsrl.wx vd,vs,x0,vm .

11.8. Vector Integer Compare Instructions
The following integer compare instructions write 1 to the destination
mask register element if the comparison evaluates to true, and 0
otherwise. The destination mask vector is always held in a single
vector register, with a layout of elements as described in Section
Mask Register Layout. The destination mask vector register
may be the same as the source vector mask register (v0
).
# Set if equal vmseq.vv vd, vs2, vs1, vm # Vectorvector vmseq.vx vd, vs2, rs1, vm # vectorscalar vmseq.vi vd, vs2, imm, vm # vectorimmediate # Set if not equal vmsne.vv vd, vs2, vs1, vm # Vectorvector vmsne.vx vd, vs2, rs1, vm # vectorscalar vmsne.vi vd, vs2, imm, vm # vectorimmediate # Set if less than, unsigned vmsltu.vv vd, vs2, vs1, vm # Vectorvector vmsltu.vx vd, vs2, rs1, vm # Vectorscalar # Set if less than, signed vmslt.vv vd, vs2, vs1, vm # Vectorvector vmslt.vx vd, vs2, rs1, vm # vectorscalar # Set if less than or equal, unsigned vmsleu.vv vd, vs2, vs1, vm # Vectorvector vmsleu.vx vd, vs2, rs1, vm # vectorscalar vmsleu.vi vd, vs2, imm, vm # Vectorimmediate # Set if less than or equal, signed vmsle.vv vd, vs2, vs1, vm # Vectorvector vmsle.vx vd, vs2, rs1, vm # vectorscalar vmsle.vi vd, vs2, imm, vm # vectorimmediate # Set if greater than, unsigned vmsgtu.vx vd, vs2, rs1, vm # Vectorscalar vmsgtu.vi vd, vs2, imm, vm # Vectorimmediate # Set if greater than, signed vmsgt.vx vd, vs2, rs1, vm # Vectorscalar vmsgt.vi vd, vs2, imm, vm # Vectorimmediate # Following two instructions are not provided directly # Set if greater than or equal, unsigned # vmsgeu.vx vd, vs2, rs1, vm # Vectorscalar # Set if greater than or equal, signed # vmsge.vx vd, vs2, rs1, vm # Vectorscalar
The following table indicates how all comparisons are implemented in native machine code.
Comparison Assembler Mapping Assembler Pseudoinstruction va < vb vmslt{u}.vv vd, va, vb, vm va <= vb vmsle{u}.vv vd, va, vb, vm va > vb vmslt{u}.vv vd, vb, va, vm vmsgt{u}.vv vd, va, vb, vm va >= vb vmsle{u}.vv vd, vb, va, vm vmsge{u}.vv vd, va, vb, vm va < x vmslt{u}.vx vd, va, x, vm va <= x vmsle{u}.vx vd, va, x, vm va > x vmsgt{u}.vx vd, va, x, vm va >= x see below va < i vmsle{u}.vi vd, va, i1, vm vmslt{u}.vi vd, va, i, vm va <= i vmsle{u}.vi vd, va, i, vm va > i vmsgt{u}.vi vd, va, i, vm va >= i vmsgt{u}.vi vd, va, i1, vm vmsge{u}.vi vd, va, i, vm va, vb vector register groups x scalar integer register i immediate
Note

The immediate forms of vmslt{u}.vi are not provided as the
immediate value can be decreased by 1 and the vmsle{u}.vi variants
used instead. The vmsle.vi range is 16 to 15, resulting in an
effective vmslt.vi range of 15 to 16. The vmsleu.vi range is 0
to 15 giving an effective vmsltu.vi range of 1 to 16 (Note,
vmsltu.vi with immediate 0 is not useful as it is always
false).

Note

Because the 5bit vector immediates are always signextended,
when the high bit of the simm5 immediate is set, vmsleu.vi also
supports unsigned immediate values in the range 2^{SEW}16 to
2^{SEW}1 , allowing corresponding vmsltu.vi compares against
unsigned immediates in the range 2^{SEW}15 to 2^{SEW} . Note that
vmsltu.vi with immediate 2^{SEW} is not useful as it is always
true.

Similarly, vmsge{u}.vi
is not provided and the compare is
implemented using vmsgt{u}.vi
with the immediate decremented by one.
The resulting effective vmsge.vi
range is 15 to 16, and the
resulting effective vmsgeu.vi
range is 1 to 16 (Note, vmsgeu.vi
with
immediate 0 is not useful as it is always true).
Note

The vmsgt forms for register scalar and immediates are provided
to allow a single compare instruction to provide the correct
polarity of mask value without using additional mask logical
instructions.

To reduce encoding space, the vmsge{u}.vx
form is not directly
provided, and so the va ≥ x
case requires special treatment.
Note

The vmsge{u}.vx could potentially be encoded in a
nonorthogonal way under the unused OPIVI variant of vmslt{u} . These
would be the only instructions in OPIVI that use a scalar `x`register
however. Alternatively, a further two funct6 encodings could be used,
but these would have a different operand format (writes to mask
register) than others in the same group of 8 funct6 encodings. The
current PoR is to omit these instructions and to synthesize where
needed as described below.

The vmsge{u}.vx
operation can be synthesized by reducing the
value of x
by 1 and using the vmsgt{u}.vx
instruction, when it is
known that this will not underflow the representation in x
.
Sequences to synthesize `vmsge{u}.vx` instruction va >= x, x > minimum addi t0, x, 1; vmsgt{u}.vx vd, va, t0, vm
The above sequence will usually be the most efficient implementation,
but assembler pseudoinstructions can be provided for cases where the
range of x
is unknown.
unmasked va >= x pseudoinstruction: vmsge{u}.vx vd, va, x expansion: vmslt{u}.vx vd, va, x; vmnand.mm vd, vd, vd masked va >= x, vd != v0 pseudoinstruction: vmsge{u}.vx vd, va, x, v0.t expansion: vmslt{u}.vx vd, va, x, v0.t; vmxor.mm vd, vd, v0 masked va >= x, vd == v0 pseudoinstruction: vmsge{u}.vx vd, va, x, v0.t, vt expansion: vmslt{u}.vx vt, va, x; vmandn.mm vd, vd, vt masked va >= x, any vd pseudoinstruction: vmsge{u}.vx vd, va, x, v0.t, vt expansion: vmslt{u}.vx vt, va, x; vmandn.mm vt, v0, vt; vmandn.mm vd, vd, v0; vmor.mm vd, vt, vd The vt argument to the pseudoinstruction must name a temporary vector register that is not same as vd and which will be clobbered by the pseudoinstruction
Compares effectively AND in the mask under a maskundisturbed policy e.g,
# (a < b) && (b < c) in two instructions when maskundisturbed vmslt.vv v0, va, vb # All body elements written vmslt.vv v0, vb, vc, v0.t # Only update at set mask
Compares write mask registers, and so always operate under a tailagnostic policy.
11.9. Vector Integer Min/Max Instructions
Signed and unsigned integer minimum and maximum instructions are supported.
# Unsigned minimum vminu.vv vd, vs2, vs1, vm # Vectorvector vminu.vx vd, vs2, rs1, vm # vectorscalar # Signed minimum vmin.vv vd, vs2, vs1, vm # Vectorvector vmin.vx vd, vs2, rs1, vm # vectorscalar # Unsigned maximum vmaxu.vv vd, vs2, vs1, vm # Vectorvector vmaxu.vx vd, vs2, rs1, vm # vectorscalar # Signed maximum vmax.vv vd, vs2, vs1, vm # Vectorvector vmax.vx vd, vs2, rs1, vm # vectorscalar
11.10. Vector SingleWidth Integer Multiply Instructions
The singlewidth multiply instructions perform a SEWbit*SEWbit
multiply to generate a 2*SEWbit product, then return one half of the
product in the SEWbitwide destination. The mul
versions write
the low word of the product to the destination register, while the
mulh
versions write the high word of the product to the
destination register.
# Signed multiply, returning low bits of product vmul.vv vd, vs2, vs1, vm # Vectorvector vmul.vx vd, vs2, rs1, vm # vectorscalar # Signed multiply, returning high bits of product vmulh.vv vd, vs2, vs1, vm # Vectorvector vmulh.vx vd, vs2, rs1, vm # vectorscalar # Unsigned multiply, returning high bits of product vmulhu.vv vd, vs2, vs1, vm # Vectorvector vmulhu.vx vd, vs2, rs1, vm # vectorscalar # Signed(vs2)Unsigned multiply, returning high bits of product vmulhsu.vv vd, vs2, vs1, vm # Vectorvector vmulhsu.vx vd, vs2, rs1, vm # vectorscalar
Note

There is no vmulhus.vx opcode to return high half of
unsignedvector * signedscalar product. The scalar can be splatted
to a vector, then a vmulhsu.vv used.

Note

The current vmulh* opcodes perform simple fractional
multiplies, but with no option to scale, round, and/or saturate the
result. A possible future extension can consider variants of vmulh ,
vmulhu , vmulhsu that use the vxrm rounding mode when discarding
low half of product. There is no possibility of overflow in these
cases.

11.11. Vector Integer Divide Instructions
The divide and remainder instructions are equivalent to the RISCV standard scalar integer multiply/divides, with the same results for extreme inputs.
# Unsigned divide. vdivu.vv vd, vs2, vs1, vm # Vectorvector vdivu.vx vd, vs2, rs1, vm # vectorscalar # Signed divide vdiv.vv vd, vs2, vs1, vm # Vectorvector vdiv.vx vd, vs2, rs1, vm # vectorscalar # Unsigned remainder vremu.vv vd, vs2, vs1, vm # Vectorvector vremu.vx vd, vs2, rs1, vm # vectorscalar # Signed remainder vrem.vv vd, vs2, vs1, vm # Vectorvector vrem.vx vd, vs2, rs1, vm # vectorscalar
Note

The decision to include integer divide and remainder was contentious. The argument in favor is that without a standard instruction, software would have to pick some algorithm to perform the operation, which would likely perform poorly on some microarchitectures versus others. 
Note

There is no instruction to perform a "scalar divide by vector" operation. 
11.12. Vector Widening Integer Multiply Instructions
The widening integer multiply instructions return the full 2*SEWbit product from an SEWbit*SEWbit multiply.
# Widening signedinteger multiply vwmul.vv vd, vs2, vs1, vm # vectorvector vwmul.vx vd, vs2, rs1, vm # vectorscalar # Widening unsignedinteger multiply vwmulu.vv vd, vs2, vs1, vm # vectorvector vwmulu.vx vd, vs2, rs1, vm # vectorscalar # Widening signed(vs2)unsigned integer multiply vwmulsu.vv vd, vs2, vs1, vm # vectorvector vwmulsu.vx vd, vs2, rs1, vm # vectorscalar
11.13. Vector SingleWidth Integer MultiplyAdd Instructions
The integer multiplyadd instructions are destructive and are provided
in two forms, one that overwrites the addend or minuend
(vmacc
, vnmsac
) and one that overwrites the first multiplicand
(vmadd
, vnmsub
).
The low half of the product is added or subtracted from the third operand.
Note

sac is intended to be read as "subtract from accumulator". The
opcode is vnmsac to match the (unfortunately counterintuitive)
floatingpoint fnmsub instruction definition. Similarly for the
vnmsub opcode.

# Integer multiplyadd, overwrite addend vmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vmacc.vx vd, rs1, vs2, vm # vd[i] = +(x[rs1] * vs2[i]) + vd[i] # Integer multiplysub, overwrite minuend vnmsac.vv vd, vs1, vs2, vm # vd[i] = (vs1[i] * vs2[i]) + vd[i] vnmsac.vx vd, rs1, vs2, vm # vd[i] = (x[rs1] * vs2[i]) + vd[i] # Integer multiplyadd, overwrite multiplicand vmadd.vv vd, vs1, vs2, vm # vd[i] = (vs1[i] * vd[i]) + vs2[i] vmadd.vx vd, rs1, vs2, vm # vd[i] = (x[rs1] * vd[i]) + vs2[i] # Integer multiplysub, overwrite multiplicand vnmsub.vv vd, vs1, vs2, vm # vd[i] = (vs1[i] * vd[i]) + vs2[i] vnmsub.vx vd, rs1, vs2, vm # vd[i] = (x[rs1] * vd[i]) + vs2[i]
11.14. Vector Widening Integer MultiplyAdd Instructions
The widening integer multiplyadd instructions add the full 2*SEWbit product from a SEWbit*SEWbit multiply to a 2*SEWbit value and produce a 2*SEWbit result. All combinations of signed and unsigned multiply operands are supported.
# Widening unsignedinteger multiplyadd, overwrite addend vwmaccu.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vwmaccu.vx vd, rs1, vs2, vm # vd[i] = +(x[rs1] * vs2[i]) + vd[i] # Widening signedinteger multiplyadd, overwrite addend vwmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vwmacc.vx vd, rs1, vs2, vm # vd[i] = +(x[rs1] * vs2[i]) + vd[i] # Widening signedunsignedinteger multiplyadd, overwrite addend vwmaccsu.vv vd, vs1, vs2, vm # vd[i] = +(signed(vs1[i]) * unsigned(vs2[i])) + vd[i] vwmaccsu.vx vd, rs1, vs2, vm # vd[i] = +(signed(x[rs1]) * unsigned(vs2[i])) + vd[i] # Widening unsignedsignedinteger multiplyadd, overwrite addend vwmaccus.vx vd, rs1, vs2, vm # vd[i] = +(unsigned(x[rs1]) * signed(vs2[i])) + vd[i]
11.15. Vector Integer Merge Instructions
The vector integer merge instructions combine two source operands
based on a mask. Unlike regular arithmetic instructions, the
merge operates on all body elements (i.e., the set of elements from
vstart
up to the current vector length in vl
).
The vmerge
instructions are encoded as masked instructions (vm=0
).
The instructions combine two
sources as follows. At elements where the mask value is zero, the
first operand is copied to the destination element, otherwise the
second operand is copied to the destination element. The first
operand is always a vector register group specified by vs2
. The
second operand is a vector register group specified by vs1
or a
scalar x
register specified by rs1
or a 5bit signextended
immediate.
vmerge.vvm vd, vs2, vs1, v0 # vd[i] = v0.mask[i] ? vs1[i] : vs2[i] vmerge.vxm vd, vs2, rs1, v0 # vd[i] = v0.mask[i] ? x[rs1] : vs2[i] vmerge.vim vd, vs2, imm, v0 # vd[i] = v0.mask[i] ? imm : vs2[i]
11.16. Vector Integer Move Instructions
The vector integer move instructions copy a source operand to a vector
register group.
The vmv.v.v
variant copies a vector register group, whereas the vmv.v.x
and vmv.v.i
variants splat a scalar register or immediate to all active
elements of the destination vector register group.
These instructions are encoded as unmasked instructions (vm=1
).
The first operand specifier (vs2
) must contain v0
, and any other vector
register number in vs2
is reserved.
vmv.v.v vd, vs1 # vd[i] = vs1[i] vmv.v.x vd, rs1 # vd[i] = x[rs1] vmv.v.i vd, imm # vd[i] = imm
Note

Mask values can be widened into SEWwidth elements using a
sequence vmv.v.i vd, 0; vmerge.vim vd, vd, 1, v0 .

Note

The vector integer move instructions share the encoding with the vector
merge instructions, but with vm=1 and vs2=v0 .

The form vmv.v.v vd, vd
, which leaves body elements unchanged,
can be used to indicate that the register will next be used
with an EEW equal to SEW.
Note

Implementations that internally reorganize data according to EEW can shuffle the internal representation according to SEW. Implementations that do not internally reorganize data can dynamically elide this instruction, and treat as a NOP. 
Note

The vmv.v.v vd. vd instruction is not a RISCV HINT as a
tailagnostic setting may cause an architectural state change on some
implementations.

12. Vector FixedPoint Arithmetic Instructions
The preceding set of integer arithmetic instructions is extended to support fixedpoint arithmetic.
A fixedpoint number is a two’scomplement signed or unsigned integer interpreted as the numerator in a fraction with an implicit denominator. The fixedpoint instructions are intended to be applied to the numerators; it is the responsibility of software to manage the denominators. An Nbit element can hold two’scomplement signed integers in the range 2^{N1}…+2^{N1}1, and unsigned integers in the range 0 … +2^{N}1. The fixedpoint instructions help preserve precision in narrow operands by supporting scaling and rounding, and can handle overflow by saturating results into the destination format range.
Note

The widening integer operations described above can also be used to avoid overflow. 
12.1. Vector SingleWidth Saturating Add and Subtract
Saturating forms of integer add and subtract are provided, for both
signed and unsigned integers. If the result would overflow the
destination, the result is replaced with the closest representable
value, and the vxsat
bit is set.
# Saturating adds of unsigned integers. vsaddu.vv vd, vs2, vs1, vm # Vectorvector vsaddu.vx vd, vs2, rs1, vm # vectorscalar vsaddu.vi vd, vs2, imm, vm # vectorimmediate # Saturating adds of signed integers. vsadd.vv vd, vs2, vs1, vm # Vectorvector vsadd.vx vd, vs2, rs1, vm # vectorscalar vsadd.vi vd, vs2, imm, vm # vectorimmediate # Saturating subtract of unsigned integers. vssubu.vv vd, vs2, vs1, vm # Vectorvector vssubu.vx vd, vs2, rs1, vm # vectorscalar # Saturating subtract of signed integers. vssub.vv vd, vs2, vs1, vm # Vectorvector vssub.vx vd, vs2, rs1, vm # vectorscalar
12.2. Vector SingleWidth Averaging Add and Subtract
The averaging add and subtract instructions right shift the result by
one bit and round off the result according to the setting in vxrm
.
Both unsigned and signed versions are provided.
For vaaddu
and vaadd
there can be no overflow in the result.
For vasub
and vasubu
, overflow is ignored and the result wraps around.
Note

For vasub , overflow occurs only when subtracting the smallest number
from the largest number under rnu or rne rounding.

# Averaging add # Averaging adds of unsigned integers. vaaddu.vv vd, vs2, vs1, vm # roundoff_unsigned(vs2[i] + vs1[i], 1) vaaddu.vx vd, vs2, rs1, vm # roundoff_unsigned(vs2[i] + x[rs1], 1) # Averaging adds of signed integers. vaadd.vv vd, vs2, vs1, vm # roundoff_signed(vs2[i] + vs1[i], 1) vaadd.vx vd, vs2, rs1, vm # roundoff_signed(vs2[i] + x[rs1], 1) # Averaging subtract # Averaging subtract of unsigned integers. vasubu.vv vd, vs2, vs1, vm # roundoff_unsigned(vs2[i]  vs1[i], 1) vasubu.vx vd, vs2, rs1, vm # roundoff_unsigned(vs2[i]  x[rs1], 1) # Averaging subtract of signed integers. vasub.vv vd, vs2, vs1, vm # roundoff_signed(vs2[i]  vs1[i], 1) vasub.vx vd, vs2, rs1, vm # roundoff_signed(vs2[i]  x[rs1], 1)
12.3. Vector SingleWidth Fractional Multiply with Rounding and Saturation
The signed fractional multiply instruction produces a 2*SEW product of
the two SEW inputs, then shifts the result right by SEW1 bits,
rounding these bits according to vxrm
, then saturates the result to
fit into SEW bits. If the result causes saturation, the vxsat
bit
is set.
# Signed saturating and rounding fractional multiply # See vxrm description for rounding calculation vsmul.vv vd, vs2, vs1, vm # vd[i] = clip(roundoff_signed(vs2[i]*vs1[i], SEW1)) vsmul.vx vd, vs2, rs1, vm # vd[i] = clip(roundoff_signed(vs2[i]*x[rs1], SEW1))
Note

When multiplying two Nbit signed numbers, the largest magnitude is obtained for 2^{N1} * 2^{N1} producing a result +2^{2N2}, which has a single (zero) sign bit when held in 2N bits. All other products have two sign bits in 2N bits. To retain greater precision in N result bits, the product is shifted right by one bit less than N, saturating the largest magnitude result but increasing result precision by one bit for all other products. 
Note

We do not provide an equivalent fractional multiply where one
input is unsigned, as these would retain all upper SEW bits and would
not need to saturate. This operation is partly covered by the
vmulhu and vmulhsu instructions, for the case where rounding is
simply truncation (rdn ).

12.4. Vector SingleWidth Scaling Shift Instructions
These instructions shift the input value right, and round off the
shifted out bits according to vxrm
. The scaling right shifts have
both zeroextending (vssrl
) and signextending (vssra
) forms. The
data to be shifted is in the vector register group specified by vs2
and the shift amount value can come from a vector register group
vs1
, a scalar integer register rs1
, or a zeroextended 5bit
immediate. Only the low lg2(SEW) bits of the shiftamount value are
used to control the shift amount.
# Scaling shift right logical vssrl.vv vd, vs2, vs1, vm # vd[i] = roundoff_unsigned(vs2[i], vs1[i]) vssrl.vx vd, vs2, rs1, vm # vd[i] = roundoff_unsigned(vs2[i], x[rs1]) vssrl.vi vd, vs2, uimm, vm # vd[i] = roundoff_unsigned(vs2[i], uimm) # Scaling shift right arithmetic vssra.vv vd, vs2, vs1, vm # vd[i] = roundoff_signed(vs2[i],vs1[i]) vssra.vx vd, vs2, rs1, vm # vd[i] = roundoff_signed(vs2[i], x[rs1]) vssra.vi vd, vs2, uimm, vm # vd[i] = roundoff_signed(vs2[i], uimm)
12.5. Vector Narrowing FixedPoint Clip Instructions
The vnclip
instructions are used to pack a fixedpoint value into a
narrower destination. The instructions support rounding, scaling, and
saturation into the final destination format. The source data is in
the vector register group specified by vs2
. The scaling shift amount
value can come from a vector register group vs1
, a scalar integer
register rs1
, or a zeroextended 5bit immediate. The low
lg2(2*SEW) bits of the vector or scalar shiftamount value (e.g., the
low 6 bits for a SEW=64bit to SEW=32bit narrowing operation) are
used to control the right shift amount, which provides the scaling.
# Narrowing unsigned clip # SEW 2*SEW SEW vnclipu.wv vd, vs2, vs1, vm # vd[i] = clip(roundoff_unsigned(vs2[i], vs1[i])) vnclipu.wx vd, vs2, rs1, vm # vd[i] = clip(roundoff_unsigned(vs2[i], x[rs1])) vnclipu.wi vd, vs2, uimm, vm # vd[i] = clip(roundoff_unsigned(vs2[i], uimm)) # Narrowing signed clip vnclip.wv vd, vs2, vs1, vm # vd[i] = clip(roundoff_signed(vs2[i], vs1[i])) vnclip.wx vd, vs2, rs1, vm # vd[i] = clip(roundoff_signed(vs2[i], x[rs1])) vnclip.wi vd, vs2, uimm, vm # vd[i] = clip(roundoff_signed(vs2[i], uimm))
For vnclipu
/vnclip
, the rounding mode is specified in the vxrm
CSR. Rounding occurs around the leastsignificant bit of the
destination and before saturation.
For vnclipu
, the shifted rounded source value is treated as an
unsigned integer and saturates if the result would overflow the
destination viewed as an unsigned integer.
Note

There is no single instruction that can saturate a signed value
into an unsigned destination. A sequence of two vector instructions
that first removes negative numbers by performing a max against 0
using vmax then clips the resulting unsigned value into the
destination using vnclipu can be used if setting vxsat value for
negative numbers is not required. A vsetvli is required inbetween
these two instructions to change SEW.

For vnclip
, the shifted rounded source value is treated as a signed
integer and saturates if the result would overflow the destination viewed
as a signed integer.
If any destination element is saturated, the vxsat
bit is set in the
vxsat
register.
13. Vector FloatingPoint Instructions
The standard vector floatingpoint instructions treat elements as IEEE754/2008compatible values. If the EEW of a vector floatingpoint operand does not correspond to a supported IEEE floatingpoint type, the instruction encoding is reserved.
Note

Whether floatingpoint is supported, and for which element widths, is determined by the specific vector extension. The current set of extensions include support for 32bit and 64bit floatingpoint values. When 16bit and 128bit element widths are added, they will be also be treated as IEEE754/2008compatible values. Other floatingpoint formats may be supported in future extensions. 
Vector floatingpoint instructions require the presence of base scalar floatingpoint extensions corresponding to the supported vector floatingpoint element widths.
Note

In particular, future vector extensions supporting 16bit halfprecision floatingpoint values will also require some scalar halfprecision floatingpoint support. 
If the floatingpoint unit status field mstatus.FS
is Off
then any
attempt to execute a vector floatingpoint instruction will raise an
illegal instruction exception. Any vector floatingpoint instruction
that modifies any floatingpoint extension state (i.e., floatingpoint
CSRs or f
registers) must set mstatus.FS
to Dirty
.
If the hypervisor extension is implemented and V=1, the vsstatus.FS
field is
additionally in effect for vector floatingpoint instructions. If
vsstatus.FS
or mstatus.FS
is Off
then any
attempt to execute a vector floatingpoint instruction will raise an
illegal instruction exception. Any vector floatingpoint instruction
that modifies any floatingpoint extension state (i.e., floatingpoint
CSRs or f
registers) must set both mstatus.FS
and vsstatus.FS
to Dirty
.
The vector floatingpoint instructions have the same behavior as the scalar floatingpoint instructions with regard to NaNs.
Scalar values for floatingpoint vectorscalar operations are sourced as described in Section Vector Arithmetic Instruction encoding.
13.1. Vector FloatingPoint Exception Flags
A vector floatingpoint exception at any active floatingpoint element
sets the standard FP exception flags in the fflags
register. Inactive
elements do not set FP exception flags.
13.2. Vector SingleWidth FloatingPoint Add/Subtract Instructions
# Floatingpoint add vfadd.vv vd, vs2, vs1, vm # Vectorvector vfadd.vf vd, vs2, rs1, vm # vectorscalar # Floatingpoint subtract vfsub.vv vd, vs2, vs1, vm # Vectorvector vfsub.vf vd, vs2, rs1, vm # Vectorscalar vd[i] = vs2[i]  f[rs1] vfrsub.vf vd, vs2, rs1, vm # Scalarvector vd[i] = f[rs1]  vs2[i]
13.3. Vector Widening FloatingPoint Add/Subtract Instructions
# Widening FP add/subtract, 2*SEW = SEW +/ SEW vfwadd.vv vd, vs2, vs1, vm # vectorvector vfwadd.vf vd, vs2, rs1, vm # vectorscalar vfwsub.vv vd, vs2, vs1, vm # vectorvector vfwsub.vf vd, vs2, rs1, vm # vectorscalar # Widening FP add/subtract, 2*SEW = 2*SEW +/ SEW vfwadd.wv vd, vs2, vs1, vm # vectorvector vfwadd.wf vd, vs2, rs1, vm # vectorscalar vfwsub.wv vd, vs2, vs1, vm # vectorvector vfwsub.wf vd, vs2, rs1, vm # vectorscalar
13.4. Vector SingleWidth FloatingPoint Multiply/Divide Instructions
# Floatingpoint multiply vfmul.vv vd, vs2, vs1, vm # Vectorvector vfmul.vf vd, vs2, rs1, vm # vectorscalar # Floatingpoint divide vfdiv.vv vd, vs2, vs1, vm # Vectorvector vfdiv.vf vd, vs2, rs1, vm # vectorscalar # Reverse floatingpoint divide vector = scalar / vector vfrdiv.vf vd, vs2, rs1, vm # scalarvector, vd[i] = f[rs1]/vs2[i]
13.5. Vector Widening FloatingPoint Multiply
# Widening floatingpoint multiply vfwmul.vv vd, vs2, vs1, vm # vectorvector vfwmul.vf vd, vs2, rs1, vm # vectorscalar
13.6. Vector SingleWidth FloatingPoint Fused MultiplyAdd Instructions
All four varieties of fused multiplyadd are provided, and in two destructive forms that overwrite one of the operands, either the addend or the first multiplicand.
# FP multiplyaccumulate, overwrites addend vfmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vfmacc.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i]) + vd[i] # FP negate(multiplyaccumulate), overwrites subtrahend vfnmacc.vv vd, vs1, vs2, vm # vd[i] = (vs1[i] * vs2[i])  vd[i] vfnmacc.vf vd, rs1, vs2, vm # vd[i] = (f[rs1] * vs2[i])  vd[i] # FP multiplysubtractaccumulator, overwrites subtrahend vfmsac.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i])  vd[i] vfmsac.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i])  vd[i] # FP negate(multiplysubtractaccumulator), overwrites minuend vfnmsac.vv vd, vs1, vs2, vm # vd[i] = (vs1[i] * vs2[i]) + vd[i] vfnmsac.vf vd, rs1, vs2, vm # vd[i] = (f[rs1] * vs2[i]) + vd[i] # FP multiplyadd, overwrites multiplicand vfmadd.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vd[i]) + vs2[i] vfmadd.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vd[i]) + vs2[i] # FP negate(multiplyadd), overwrites multiplicand vfnmadd.vv vd, vs1, vs2, vm # vd[i] = (vs1[i] * vd[i])  vs2[i] vfnmadd.vf vd, rs1, vs2, vm # vd[i] = (f[rs1] * vd[i])  vs2[i] # FP multiplysub, overwrites multiplicand vfmsub.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vd[i])  vs2[i] vfmsub.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vd[i])  vs2[i] # FP negate(multiplysub), overwrites multiplicand vfnmsub.vv vd, vs1, vs2, vm # vd[i] = (vs1[i] * vd[i]) + vs2[i] vfnmsub.vf vd, rs1, vs2, vm # vd[i] = (f[rs1] * vd[i]) + vs2[i]
Note

While we considered using the two unused rounding modes in the scalar FP FMA encoding to provide a few nondestructive FMAs, these would complicate microarchitectures by being the only maskable operation with three inputs and separate output. 
13.7. Vector Widening FloatingPoint Fused MultiplyAdd Instructions
The widening floatingpoint fused multiplyadd instructions all overwrite the wide addend with the result. The multiplier inputs are all SEW wide, while the addend and destination is 2*SEW bits wide.
# FP widening multiplyaccumulate, overwrites addend vfwmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vfwmacc.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i]) + vd[i] # FP widening negate(multiplyaccumulate), overwrites addend vfwnmacc.vv vd, vs1, vs2, vm # vd[i] = (vs1[i] * vs2[i])  vd[i] vfwnmacc.vf vd, rs1, vs2, vm # vd[i] = (f[rs1] * vs2[i])  vd[i] # FP widening multiplysubtractaccumulator, overwrites addend vfwmsac.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i])  vd[i] vfwmsac.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i])  vd[i] # FP widening negate(multiplysubtractaccumulator), overwrites addend vfwnmsac.vv vd, vs1, vs2, vm # vd[i] = (vs1[i] * vs2[i]) + vd[i] vfwnmsac.vf vd, rs1, vs2, vm # vd[i] = (f[rs1] * vs2[i]) + vd[i]
13.8. Vector FloatingPoint SquareRoot Instruction
This is a unary vectorvector instruction.
# Floatingpoint square root vfsqrt.v vd, vs2, vm # Vectorvector square root
13.9. Vector FloatingPoint Reciprocal SquareRoot Estimate Instruction
# Floatingpoint reciprocal squareroot estimate to 7 bits. vfrsqrt7.v vd, vs2, vm
This is a unary vectorvector instruction that returns an estimate of 1/sqrt(x) accurate to 7 bits.
Note

An earlier draft version had used the assembler name vfrsqrte7
but this was deemed to cause confusion with the e x notation for element
width. The earlier name can be retained as alias in tool chains for
backward compatibility.

The following table describes the instruction’s behavior for all classes of floatingpoint inputs:
Input  Output  Exceptions raised 

∞ ≤ x < 0.0 
canonical NaN 
NV 
0.0 
∞ 
DZ 
+0.0 
+∞ 
DZ 
+0.0 < x < +∞ 
estimate of 1/sqrt(x) 

+∞ 
+0.0 

qNaN 
canonical NaN 

sNaN 
canonical NaN 
NV 
Note

All positive normal and subnormal inputs produce normal outputs. 
Note

The output value is independent of the dynamic rounding mode. 
For the nonexceptional cases, the low bit of the exponent and the six high bits of significand (after the leading one) are concatenated and used to address the following table. The output of the table becomes the seven high bits of the result significand (after the leading one); the remainder of the result significand is zero. Subnormal inputs are normalized and the exponent adjusted appropriately before the lookup. The output exponent is chosen to make the result approximate the reciprocal of the square root of the argument.
More precisely, the result is computed as follows. Let the normalized input exponent be equal to the input exponent if the input is normal, or 0 minus the number of leading zeros in the significand otherwise. If the input is subnormal, the normalized input significand is given by shifting the input significand left by 1 minus the normalized input exponent, discarding the leading 1 bit. The output exponent equals floor((3*B  1  the normalized input exponent) / 2). The output sign equals the input sign.
The following table gives the seven MSBs of the output significand as a function of the LSB of the normalized input exponent and the six MSBs of the normalized input significand; the other bits of the output significand are zero.
exp[0] 
sig[MSB : 6] 
sig_out[MSB : 7] 
0 
0 
52 
1 
51 

2 
50 

3 
48 

4 
47 

5 
46 

6 
44 

7 
43 

8 
42 

9 
41 

10 
40 

11 
39 

12 
38 

13 
36 

14 
35 

15 
34 

16 
33 

17 
32 

18 
31 

19 
30 

20 
30 

21 
29 

22 
28 

23 
27 

24 
26 

25 
25 

26 
24 

27 
23 

28 
23 

29 
22 

30 
21 

31 
20 

32 
19 

33 
19 

34 
18 

35 
17 

36 
16 

37 
16 

38 
15 

39 
14 

40 
14 

41 
13 

42 
12 

43 
12 

44 
11 

45 
10 

46 
10 

47 
9 

48 
9 

49 
8 

50 
7 

51 
7 

52 
6 

53 
6 

54 
5 

55 
4 

56 
4 

57 
3 

58 
3 

59 
2 

60 
2 

61 
1 

62 
1 

63 
0 

1 
0 
127 
1 
125 

2 
123 

3 
121 

4 
119 

5 
118 

6 
116 

7 
114 

8 
113 

9 
111 

10 
109 

11 
108 

12 
106 

13 
105 

14 
103 

15 
102 

16 
100 

17 
99 

18 
97 

19 
96 

20 
95 

21 
93 

22 
92 

23 
91 

24 
90 

25 
88 

26 
87 

27 
86 

28 
85 

29 
84 

30 
83 

31 
82 

32 
80 

33 
79 

34 
78 

35 
77 

36 
76 

37 
75 

38 
74 

39 
73 

40 
72 

41 
71 

42 
70 

43 
70 

44 
69 

45 
68 

46 
67 

47 
66 

48 
65 

49 
64 

50 
63 

51 
63 

52 
62 

53 
61 

54 
60 

55 
59 

56 
59 

57 
58 

58 
57 

59 
56 

60 
56 

61 
55 

62 
54 

63 
53 
Note

For example, when SEW=32, vfrsqrt7(0x00718abc (≈ 1.043e38)) = 0x5f080000 (≈ 9.800e18), and vfrsqrt7(0x7f765432 (≈ 3.274e38)) = 0x1f820000 (≈ 5.506e20). 
Note

The 7 bit accuracy was chosen as it requires 0,1,2,3 NewtonRaphson iterations to converge to close to bfloat16, FP16, FP32, FP64 accuracy respectively. Future instructions can be defined with greater estimate accuracy. 
13.10. Vector FloatingPoint Reciprocal Estimate Instruction
# Floatingpoint reciprocal estimate to 7 bits. vfrec7.v vd, vs2, vm
Note

An earlier draft version had used the assembler name vfrece7
but this was deemed to cause confusion with e x notation for element
width. The earlier name can be retained as alias in tool chains for
backward compatibility.

This is a unary vectorvector instruction that returns an estimate of 1/x accurate to 7 bits.
The following table describes the instruction’s behavior for all classes of floatingpoint inputs, where B is the exponent bias:
Input (x)  Rounding Mode  Output (y ≈ 1/x)  Exceptions raised 

∞ 
any 
0.0 

2^{B+1} < x ≤ 2^{B} (normal) 
any 
2^{(B+1)} ≥ y > 2^{B} (subnormal, sig=01…) 

2^{B} < x ≤ 2^{B1} (normal) 
any 
2^{B} ≥ y > 2^{B+1} (subnormal, sig=1…) 

2^{B1} < x ≤ 2^{B+1} (normal) 
any 
2^{B+1} ≥ y > 2^{B1} (normal) 

2^{B+1} < x ≤ 2^{B} (subnormal, sig=1…) 
any 
2^{B1} ≥ y > 2^{B} (normal) 

2^{B} < x ≤ 2^{(B+1)} (subnormal, sig=01…) 
any 
2^{B} ≥ y > 2^{B+1} (normal) 

2^{(B+1)} < x < 0.0 (subnormal, sig=00…) 
RUP, RTZ 
greatestmag. negative finite value 
NX, OF 
2^{(B+1)} < x < 0.0 (subnormal, sig=00…) 
RDN, RNE, RMM 
∞ 
NX, OF 
0.0 
any 
∞ 
DZ 
+0.0 
any 
+∞ 
DZ 
+0.0 < x < 2^{(B+1)} (subnormal, sig=00…) 
RUP, RNE, RMM 
+∞ 
NX, OF 
+0.0 < x < 2^{(B+1)} (subnormal, sig=00…) 
RDN, RTZ 
greatest finite value 
NX, OF 
2^{(B+1)} ≤ x < 2^{B} (subnormal, sig=01…) 
any 
2^{B+1} > y ≥ 2^{B} (normal) 

2^{B} ≤ x < 2^{B+1} (subnormal, sig=1…) 
any 
2^{B} > y ≥ 2^{B1} (normal) 

2^{B+1} ≤ x < 2^{B1} (normal) 
any 
2^{B1} > y ≥ 2^{B+1} (normal) 

2^{B1} ≤ x < 2^{B} (normal) 
any 
2^{B+1} > y ≥ 2^{B} (subnormal, sig=1…) 

2^{B} ≤ x < 2^{B+1} (normal) 
any 
2^{B} > y ≥ 2^{(B+1)} (subnormal, sig=01…) 

+∞ 
any 
+0.0 

qNaN 
any 
canonical NaN 

sNaN 
any 
canonical NaN 
NV 
Note

Subnormal inputs with magnitude at least 2^{(B+1)} produce normal outputs; other subnormal inputs produce infinite outputs. Normal inputs with magnitude at least 2^{B1} produce subnormal outputs; other normal inputs produce normal outputs. 
Note

The output value depends on the dynamic rounding mode when the overflow exception is raised. 
For the nonexceptional cases, the seven high bits of significand (after the leading one) are used to address the following table. The output of the table becomes the seven high bits of the result significand (after the leading one); the remainder of the result significand is zero. Subnormal inputs are normalized and the exponent adjusted appropriately before the lookup. The output exponent is chosen to make the result approximate the reciprocal of the argument, and subnormal outputs are denormalized accordingly.
More precisely, the result is computed as follows. Let the normalized input exponent be equal to the input exponent if the input is normal, or 0 minus the number of leading zeros in the significand otherwise. The normalized output exponent equals (2*B  1  the normalized input exponent). If the normalized output exponent is outside the range [1, 2*B], the result corresponds to one of the exceptional cases in the table above.
If the input is subnormal, the normalized input significand is given by shifting the input significand left by 1 minus the normalized input exponent, discarding the leading 1 bit. Otherwise, the normalized input significand equals the input significand. The following table gives the seven MSBs of the normalized output significand as a function of the seven MSBs of the normalized input significand; the other bits of the normalized output significand are zero.
sig[MSB : 7] 
sig_out[MSB : 7] 
0 
127 
1 
125 
2 
123 
3 
121 
4 
119 
5 
117 
6 
116 
7 
114 
8 
112 
9 
110 
10 
109 
11 